Yawn. The whole "console xyz is doomed!" blathering gets old. Did anybody REALLY want a Wii U for sports games? We buy it for the Mario/Zelda/Smash games. And if you disagree you probably eat aborted fetuses with a dash of cayenne pepper.
You can have the best components in the world but if you put them together with spit, it's just not going to work. Do take into account the way the WiiU's CPU works - it's a custom architecture that does lack several contemporary features - it's by no means a beefy processor.
Yawn. The whole "console xyz is doomed!" blathering gets old. Did anybody REALLY want a Wii U for sports games? We buy it for the Mario/Zelda/Smash games. And if you disagree you probably eat aborted fetuses with a dash of cayenne pepper.
I think its more to do with the abysmal sales they had with the release ports, they simply don't want to invest in the WiiU, the hardware is more than capable to run Frostbite 2 but it has to be optimised, which takes time and resources..nintendo has dropped support for wii u because its engine cannot support its own hardware...
ea ... lazy devs, all of them
The Wii U CPU is indeed nothing special and may be lacking in some areas but compared to the PS3 and 360's, it's still superior to both. Don't take my word for it, take marcan's. And it isn't exactly some confusing custom part (like the Cell) considering it's based off the tried and true but now outdated Broadway architecture.You can have the best components in the world but if you put them together with spit, it's just not going to work. Do take into account the way the WiiU's CPU works - it's a custom architecture that does lack several contemporary features - it's by no means a beefy processor.
GHz Myth. Read about it. The CPU is weak though, not sure about the clock, pretty sure it's lower than that but may be scalable upwards or downwards.It's not x86 based, which is one reason why some studios are crying about it. It's also only clocked at 2.2 Ghz and is a triple core processor,
The 360 has three coreswhile the 360 and PS3 processors are over 3 Ghz and quad core (360)
...which makes it hard to code for.and some weird ass thing with the PS3.
What? No! What matters is the number of instructions the CPU performs per second - that's its actual performance derrived from instructions-per-cycle and cycles-per-second.See, the biggest fallacy is that clock speeds only matter in single threaded applications, in multithreaded applications, a lower clock speed doesn't really matter as much because the cores are able to work to do the same tasks as a single core processing unit with double the clock speed purely due to efficiency.
...No? The clock speed in no way represents the actual processing power of a CPU - it's merely a scale for cycles performed per second.Game studios are still thinking with the same mentality as they were a few years ago and have some fool notion that for next generation, clock speeds > all.
...so the WiiU should be in the lead since its GPU is the best out of the three.The stronger your GPU is now, the longer it is going to last. Current gen systems are running games purely because their processors are being cranked out to the maximum of their performance, next generation with the same types of processors and a little more cache and a power graphics card, they won't even use 25% of a multicore processor right out of the gate.
Nowhere in that article does he say that the CPU is more powerful - he says that it has more threads-per-core, that it has Out-Of-Order execution and "shouldn't be dismissed". To assess which is "the best", you'd have to benchmark them and for that you need homebrew. It may be superior in design, but it's not necessarily superior in performance. By the way, it inherited all the flaws of the Gamecube's and Wii's designs, too.The Wii U CPU is indeed nothing special and may be lacking in some areas but compared to the PS3 and 360's, it's still superior to both. Don't take my word for it, take marcan's. And it isn't exactly some confusing custom part (like the Cell) considering it's based off the tried and true but now outdated Broadway architecture.
Here's something I stumbled across recently. Seems to suggest EA is rather bitter with Nintendo, especially after their "support" back at E3 2011.
http://playeressence.com/eas-unprecedented-partnership-with-nintendo-and-other-fairy-tails/
Scrumptious.Let the tears flow likewhinewine.
I was about to say inb4NintendoFansWhoWaitedForCoreGamesSay"ItDoesn'tMatter" but I came too late.Like people've said, this isn't that big a deal. EA's always done this with Nintendo consoles. Not like they put out anything that's not a rehash, anyway.
It's not x86 based, which is one reason why some studios are crying about it. It's also only clocked at 2.2 Ghz and is a triple core processor, while the 360 and PS3 processors are over 3 Ghz and quad core (360) and some weird ass thing with the PS3. See, the biggest fallacy is that clock speeds only matter in single threaded applications, in multithreaded applications, a lower clock speed doesn't really matter as much because the cores are able to work to do the same tasks as a single core processing unit with double the clock speed purely due to efficiency. Game studios are still thinking with the same mentality as they were a few years ago and have some fool notion that for next generation, clock speeds > all. The stronger your GPU is now, the longer it is going to last. Current gen systems are running games purely because their processors are being cranked out to the maximum of their performance, next generation with the same types of processors and a little more cache and a power graphics card, they won't even use 25% of a multicore processor right out of the gate.
Some things that are nagging me:
tl;dr people don't know how businesses or most anything works and just hate EA because VIDEO GAMES.
- The whole "We don't need EA games!" thing. It's incredibly snobbish and it sounds like you enjoy the smell of your own asshole. EA doesn't make "just sports games" or "just shooters". They're surprisingly a somewhat diverse third person publisher. They have RPGs, they have shooters, they have action games, they have sports games. And because you don't want any of these doesn't mean a thousand other people don't. EA games often sell multimillions. There's an audience for them. Also I laugh at the whole "The Wii U only needs Mario/Zelda because that's what I bought it for." Yeah worked real fucking great for the N64 and Gamecube guys.
- The "EA is all just microtransactions/DLC/blah blah I have no idea what I'm talking about" thing. First off EA has done a pretty decent job on microtransactions for their console releases. Dead Space 3 and Mass Effect 3 have really damn good models of it. Instead of basically strongarming you into buying DLC, they give you the option to pay for it. You're still capable with working towards those items and there's nothing microtransaction exclusive. And the games aren't competitive so it doesn't fuck balance.
- The "It's EA's fault" thing. I wouldn't consider it "their fault" for not wanting to adjust to the console. It's not a simple port job like the PS4 and Nextbox seem to be. Odds are they'll be running on equalish level hardware a la this current gen. Saying EA is "dumb" or "lazy" for not spending money on porting a game (not easily, mind you) to the Wii U for its small install base is the exact opposite of dumb and it's certainly not lazy.
Eh, that's Nintendo's responsibility. EA isn't a charity, if they aren't going to make money off a platform, it makes sense not to develop for it.Except the thing is:
In order to get that small install base to grow, you have to make games for it. But no, EA among others say "Nintendo has to do with their franchises". Then when they do "We don't release games for the Nintendo console because we can't compete with Nintendo's games in terms of sales."
Very bad for the casuals, but Mario and link will save us.
Eh, that's Nintendo's responsibility. EA isn't a charity, if they aren't going to make money off a platform, it makes sense not to develop for it.
But like if it was an actual point EA wouldn't bring games to the system. But they did.
Crysis 3 Wii U died for a multitude of reasons, not a lack of Origin.