New Xbox 360 Hypervisor exploit (software based)

  • Thread starter Thread starter FR0ZN
  • Start date Start date
  • Views Views 113,563
  • Replies Replies 750
  • Likes Likes 26
may have been asked (though i doubt it) can the exploit unlock hdd size to 2tb? or will that never be possiable (I mean if we can patch checks in the HV now jw)
 
I've tried using the Rock Band Blitz game as an entry point for the exploit and I'm on my 15th or so try, each lasting from 5-15 minutes (mostly 5-8 minutes). Still no luck. :D
my very first 2 attempts were both successes under 14 mins each, I thought it was because I was testing on an RGH but after more messing around that's definitely why I was just extremely lucky somehow lmao
 
  • Like
Reactions: Blythe93
well i extracted those files but i dont know if they are what are supossed to be. you need to download www.dekazeta.net/j-runner-v0-3-beta-1/ . if someone wants to try if works or not. latest versions of j-runner does not extract those files idk why.

also used lizard toolbox to generate ltu2 firmware
Interesting 🤔
I tried it with v0.3 Beta 5 and it does work indeed.
The C-R.bin looks different than the one that AutoGG created.
I gave Octal450 my Winchester dump, to look into this issue.
He will eventually look into it.

EDIT: I just tried to extract a Trinity dump with the latest J-Runner with Extras, J-Runner v0.3 b5 and AutoGG and they all create different C-R.bin files.
So I guess it's normal? 🤔
It's a challenge and response table for the drive security, I would've guessed it has to be the same every time, but I don't know for sure.

EDIT 2: The C-R.bin is different each time you create it (even in the same session).
So it seems to be normal.
I try to understand the code that generates it, but I guess it's "safe" to try it with a LTU2 PCB/ODE as is.
 
Last edited by FR0ZN,
XexTool.exe -m r -r a default.xex

Even though the above is used for unlocking homebrew xex files, using it on retail game xex files allows them to have their restrictions removed and allows them be launched from Xexmenu and Aurora (probably FSD3 as well) in extracted folders.

Edit: I should also mention that if the game you are patching has an update on your HDD or USB, it probably won't boot due to signature checks.
 
Last edited by Afeohtan,
XexTool.exe -m r -r a default.xex

Even though the above is used for unlocking homebrew xex files, using it on retail game xex files allows them to have their restrictions removed and allows them be launched from Xexmenu and Aurora (probably FSD3 as well) in extracted folders.
What do you do for XBLA games exactly? Also do some disc games not work but others do? I tried running Naruto Rise of the Ninja both from USB and a folder I made inside the internal HDD through Aurora and both crashed.
 
What do you do for XBLA games exactly? Also do some disc games not work but others do? I tried running Naruto Rise of the Ninja both from USB and a folder I made inside the internal HDD through Aurora and both crashed.
i can't even get xexmenu started. goes to a black screen instantly. It's a Jasper unit on the right version, so i don't know why it's not running. Even formated another stick with only the Badupdate, RBblitz, and freemyXe in the payload folder. still not working when i'm opening xexmenu
 
  • Sad
Reactions: Blythe93
i can't even get xexmenu started. goes to a black screen instantly. It's a Jasper unit on the right version, so i don't know why it's not running. Even formated another stick with only the Badupdate, RBblitz, and freemyXe in the payload folder. still not working when i'm opening xexmenu
Even if you follow the 3-4 Video tutorials that exist now and download exactly the same files that they use/provide in the video description?
 
i can't even get xexmenu started. goes to a black screen instantly. It's a Jasper unit on the right version, so i don't know why it's not running. Even formated another stick with only the Badupdate, RBblitz, and freemyXe in the payload folder. still not working when i'm opening xexmenu
https://consolemods.org/wiki/Xbox_360:XeXmenu

Download the one from ConsoleMods instead of DigiEx as this is the more later versions. It works the best with FreeMyXe for the most part without any issues. You need to copy the "CODE9999" directory into "Content/0000000000000000" (16 zeros), then after you start the BadUpdate exploit with FreeMyXe as part of the payload, launch XexMenu from the 'Games' menu.

As for the other apps in (.xex) format for launching them in XexMenu, use the XePatcher that GrimDoomer supplied in the "Tools" package.

https://consolemods.org/wiki/Xbox_360:Bad_Update

Here's a guide for setting up BadUpdate. Make sure you have already updated your system and have a 512MB or above USB stick prior to doing this.
 
i can't even get xexmenu started. goes to a black screen instantly. It's a Jasper unit on the right version, so i don't know why it's not running. Even formated another stick with only the Badupdate, RBblitz, and freemyXe in the payload folder. still not working when i'm opening xexmenu
Use the tools grimdoomer gives you. XePatcher for all homebrew and retail games.
 
Download the one from ConsoleMods instead of DigiEx as this is the more later versions.
Just a headsup for everyone, because there seems to be some confusion about the different versions.

The one from Digiex (Version 1.1) is perfectly fine and it is the latest official reelase.
The others (Version 1.2 and above) are unoffical versions that just include more skins - nothing was changed in the code.
If you extract the default.xex from both LIVE containers and compare their checksum, you will see that they are 100% the same application.
Post automatically merged:

Also just got word from Octal450 - the Winchester (incl. 4GB) dumps are now extractable in the dev branch of J-Runner with Extras.

https://github.com/Octal450/J-Runner-with-Extras/pull/71

Only a matter of time now until a new build is packaged up.
 
for Xbox Live Arcade/Digital games how do you get them to appear on your My Games folder on the dashboard?
Just imitate the instructions for "installing" xexmenu (0000000000000000 means all users and CODE9999, which will be different, is the titleid) :)
When running games from the internal hdd can you add your games to a custom folder?
Yes, you can put file-level disc backups and other loose programs (things that have a default.xex) pretty much anywhere (though it's smart practice with most dashboards to have different folders for 360 physical games, 360 digitals, homebrew, emulators, and previous generation), then you add said base folders to the dashboards or just use a file manager

Example: you have hdd1:\Xbox\Crazy Taxi 3\default.xbe — add hdd1:\Xbox as backwards compatibility with search depth 1

Example: you have hdd1:\X360\Fighters\Minecraft\default.xex — add hdd1:\X360 as 360 discs with search depth 2
 
Just imitate the instructions for "installing" xexmenu (0000000000000000 means all users and CODE9999, which will be different, is the titleid) :)
Do you mean their's a "content" folder on the internal HDD you just add the folder too after patching it?
 
Do you mean their's a "content" folder on the internal HDD you just add the folder too after patching it?
Yup, a neat thing of the 360 (and of Windows Phone) compared to all of their competitors is that external storage works almost exactly like internal, even more so since the last... uh, maybe 6 updates, where you can use FAT16/32 on external for programs and saves instead of FATX (which in turn comes from some late 2000s update that removed the monopoly on memory units)
 
Use the tools grimdoomer gives you. XePatcher for all homebrew and retail games.
But how am i supposed to get the default.xex out of the Live version of Xexmenu? it's a file without extension, i don't even know where i would start to extract it . patched aurora with xepatcher, as i did with freemyxe, freemyxe starts fine and brings me back to the dashboard
Post automatically merged:

https://consolemods.org/wiki/Xbox_360:XeXmenu

Download the one from ConsoleMods instead of DigiEx as this is the more later versions. It works the best with FreeMyXe for the most part without any issues. You need to copy the "CODE9999" directory into "Content/0000000000000000" (16 zeros), then after you start the BadUpdate exploit with FreeMyXe as part of the payload, launch XexMenu from the 'Games' menu.

As for the other apps in (.xex) format for launching them in XexMenu, use the XePatcher that GrimDoomer supplied in the "Tools" package.

https://consolemods.org/wiki/Xbox_360:Bad_Update

Here's a guide for setting up BadUpdate. Make sure you have already updated your system and have a 512MB or above USB stick prior to doing this.
That's exactly the one i used, and my usb stick is 32GB's so no problem there either. just gives me a black screen when i start xexmenu from the games menu
 
Interesting 🤔
I tried it with v0.3 Beta 5 and it does work indeed.
The C-R.bin looks different than the one that AutoGG created.
I gave Octal450 my Winchester dump, to look into this issue.
He will eventually look into it.

EDIT: I just tried to extract a Trinity dump with the latest J-Runner with Extras, J-Runner v0.3 b5 and AutoGG and they all create different C-R.bin files.
So I guess it's normal? 🤔
It's a challenge and response table for the drive security, I would've guessed it has to be the same every time, but I don't know for sure.

EDIT 2: The C-R.bin is different each time you create it (even in the same session).
So it seems to be normal.
I try to understand the code that generates it, but I guess it's "safe" to try it with a LTU2 PCB/ODE as is.
Yeah would be nice if someone with a winchester and a ltu2 board try this to see if works or not. I've seen videos using already a ltu2 on a winchester and works but not using this exact method
 
What do you do for XBLA games exactly? Also do some disc games not work but others do? I tried running Naruto Rise of the Ninja both from USB and a folder I made inside the internal HDD through Aurora and both crashed.

All .xex files must be patched if there is more than one. Also, you can extract XBLA games to a folder, patch the .xex files and they should boot. So far I have only tried Sonic Adventure 2 after first using XM360 on it then doing the said method.

First patch the game if needed to unlock it, then extract it to a folder and use the xextool to patch all .xex files and it should boot extracted from a folder.
 
Last edited by Afeohtan,

Site & Scene News

Popular threads in this forum