I was thinking, imagine if someone actually took the time to reverse engineer and decompile the PS3's ps2_netemu and ported it to Xbox 360. It would probably run even better as most third party titles do on the Xbox 360.
And being able to play PS2 games on the rival console would be great.
No matter how long it takes for exploit to launch, I can do something else in the meantime. Hehehehe
It's amazing to see some sort of a softmod appearing for XBOX 360 after so much time. ^^
No matter how long it takes for exploit to launch, I can do something else in the meantime. Hehehehe
It's amazing to see some sort of a softmod appearing for XBOX 360 after so much time. ^^
Winchester models are the only one you can't RGH mod, and its the rarest model of them all. Cheap solder irons cost like $10-15. But to each they own. Wait 20min with a 30% chance each time n hope exploit goes in, or do a RGH mod and it will boot to mod menu every time within seconds. Its a cool concept (POC) but its not really user friendly.
While it's nice to see progress, why are people acting like it's guaranteed 20min? and just walk away and wait, with only 30% you could be there hours .
1. Taking apart a system
2. Modifying the motherboard (or whatever component is modified)
3. Soldering stuff on to it
4. Having to dump and flash
5. And, when all is done, hoping that it works and nothing went wrong
I have an August 2008 fat model that works great, aside from the disc drive sometimes getting stuck, and the plastic eject button being broke so having to eject discs using Y button on the dashboard. My guess is that my model is probably, if I looked at the power connectors on the back and identified them correctly, a Falcon v2.
When booting the avatar editor for a custom profile. If it was for the main dashboard itself that could be a problem unless the exploit triggers on the custom profile and then once triggered sign into your main profile or another profile on the system.
Once the exploit is active it stays active as long as the system is powered on, and thankfully does not have to be re-ran for booting a new .xex file while on. Maybe someone will find a way to speed up and increase the success rate of the exploit.
Perhaps game CPU and memory usage whether using more or less could affect the speed of the exploit.
I've done 40-50 JTAG/RGH mods on X360's. Never once have I had to modify the motherboard, that's a new one on me. Reasons a RGH mod is better than this exploit:
1. You can boot exploit in seconds, not potentially hours.
2. You don't need a certain used game or game demo file to boot exploit.
3. Can switch to different games, homebrews, etc without having to run the exploit again.
4. You can block Xbox servers and play on other servers without being banned.
5. If your DVD drive does not read anymore, you can still play games from hdd.
6. You can replace the internal hard drive with any model & size.
7. You can run Trainers/ cheats for games.
8. You can use themed dashboards.
9. Install/ unlock DLC and game updates.
There's more but you get my point.
That's the plan, but I need to wait for a bit warmer weather and a bit more practice. I'll definitely keep my other NTSC XBOX 360 S unmodified for now to see whether this software exploit or any future ones turn out to be more stable.
Once the exploit is active it stays active as long as the system is powered on, and thankfully does not have to be re-ran for booting a new .xex file while on.
Source please, because I read the opposite. Once you exit the unsigned .xbe/.xex, it goes back to main menu and exploit must be run again to run any other unsigned .xbe/.xex.
In the homebrew that allows unsigned .xex's to be booted (freemyxe) it shows xexmenu 1.1 in the games list. Surely once xex menu is launched it will allow other homebrew and games to be booted.
I also read that that the exploit is disabled once the system is powered off. So it sounds like to me it stays active as long as the system is on.
In the homebrew that allows unsigned .xex's to be booted (freemyxe) it shows xexmenu 1.1 in the games list. Surely once xex menu is launched it will allow other homebrew and games to be booted.
I also read that that the exploit is disabled once the system is powered off. So it sounds like to me it stays active as long as the system is on.
Ok I can see games, apps launched from xexmenu, because that's a file explorer that's lets you launch from it, but once you launch a game, then exit a game, it will not go back to xexmenu, but instead to the home menu and the exploit must be ran again. It'd be the same with Aurora, FSD.
Ok I can see games, apps launched from xexmenu, because that's a file explorer that's lets you launch from it, but once you launch a game, then exit a game, it will not go back to xexmenu, but instead to the home menu and the exploit must be ran again. It'd be the same with Aurora, FSD.
Maybe sometime memory patches can be added to allow homebrew to be launched again upon exiting to the dashboard. Perhaps a guide menu patch or something. Unless the freemyxe homebrew does allows it to stay active while powered on that is...
Maybe sometime memory patches can be added to allow homebrew to be launched again upon exiting to the dashboard. Perhaps a guide menu patch or something.
Speaking of exiting, I already know it will go back to the dashboard and not xexmenu.
In Ryan's github page on the exploit he mentioned that xex files had to be patched to retail and region free to work and provided a tool to do so. So possibly if we had to patch all the xex homebrews to retail then maybe a guide button memory hack/patch could be made to optionally boot back to xex menu instead of the dashboard.
I think the confusion arose from the "non-persistent" part of Ryan's github information on the exploit.
He did say it would go back to normal when powered off though he did not say if the exploit to run homebrew/custom .xex files would disable upon booting back to the dashboard. It would have a been a bit more understandable if he had explained it a little bit more.
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