I am LOVING this new release, particularly for the Super Game Boy borders, heck even custom borders! I much prefer libwii's GUI over the not-so-user-friendly Retroarch, so for me this is my new favorite way of playing GB and GBC games (I do have a Super Game Boy too, but the only GB carts I have are Pokémon since I had no idea that all these other great GB games like Kirby and Zelda even existed when I was a kid). I was really close to spending $90 on an Everdrive GB but with this release, it's like there's no point!
How did you get the Kirby's Dream Land palette to work? I tried making my own custom palette for it, but no matter what palette I use for it the bottom status display is completely black (but the rest of the display is fine). In addition to that, when playing Pokémon (Gen I) in regular GB mode (not SGB), the whole screen turns black whenever a dialogue box pops up (such as talking to an NPC), and returns to normal once you're done talking. Yet when I use the exact same palette for Super Mario Land, everything works fine. All of that happens to me with any custom palette, no matter what I try. In fact, the whole "GB Mono Colorization" thing is pretty glitchy in general, though I understand that it's not libertyernie's fault, since that was a feature from 2.2.8 that was never really complete to begin with.I also attached my palettes.xml file with my custom palettes for Kirby's Dream Land and Super Mario Land 2
I had to make Mario's default color white because he shares a lot of palettes with the enemies...
And if you use red you'll end up with EVERY enemy having red eyes, including Mario.
Quite a nightmarish version of SML2 if you ask me. XD
Oh and I've been also creating custom borders too!
I added some I have, if you see some named but with the default border is because I haven't worked on those yet.












