ROM Hack New Retro Mario Bros.

  • Thread starter Thread starter jceggbert5
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hmmm, it's been a short while since i've posted here
doesn't mean i've left!
Was on holiday =\
anyways, I'm getting to testing on M3 DS Real with latest three M3 Sakura and TouchPod firmwares.
Hope things are going well, I'll get back to you if I catch anything
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(sorry for not being active, i just got back)
 
Works great using no$gba, but not on my r4i-sdhc red...
And on warp zone (1-2) if you take a pipe, your coins are not saved and you cannot progress without using the primary exit...
Other that that, it works great! Should be really cool when finished...
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SimpyDsi said:
Works great using no$gba, but not on my r4i-sdhc red...
And on warp zone (1-2) if you take a pipe, your coins are not saved and you cannot progress without using the primary exit...
Other that that, it works great! Should be really cool when finished...
smile.gif

First of all, please be more specific than "it doesn't work on my R4i-SDHC". Also, please direct to the website of the cart to see which clone it is... (there are like 15+ "R4i SDHC" carts out there...)

The star coins cant be saved when you use the pipe cannons... It's just how the game is... Sorry.... Regular coins are saved though...

And the progression is also a game problem... Nothing I can do...
 
okay
So I tried everything I could, my friend
but the demo 2.01 will not work with the m3 card in any way
I've tried the newest demo on the last three versions of both m3 sakura and touchpod
neither load it =[
Hmm, yet the other versions, everyone you've sent, has worked absolutely fine with it
Just thought I'd let you know ^^
good work with the project
 
Zeldamoron said:
okay
So I tried everything I could, my friend
but the demo 2.01 will not work with the m3 card in any way
I've tried the newest demo on the last three versions of both m3 sakura and touchpod
neither load it =[
Hmm, yet the other versions, everyone you've sent, has worked absolutely fine with it
Just thought I'd let you know ^^
good work with the project
I found a possible memory leak on tileset 0: Grassland...
I am fixing it now and working on other stuff...

Update: 2-1 is nearly finished
 
jceggbert5 said:
I found a possible memory leak on tileset 0: Grassland...
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QUOTE(jceggbert5 @ Jan 14 2010, 06:28 PM) I am fixing it now and working on other stuff...

Update: 2-1 is nearly finished
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nice! Can't wait
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OK... Update on my tileset problems...
I figured out the problem (although, it makes NO sense why it's doing this...)
Since I have been working around messing up other levels, I have been pressing the graphics together and I have been creating new 'objects' to add my new graphics to the levels... In doing so, it overloads the RAM and as it's writing the graphics to the RAM, it runs out of space so it stops writing. It loads the level anyway and it tries to compromise for the lost graphics...

[speculation]The reason that it does not overload RAM on R4 and some others is that they do not leave traces in the RAM as DSTT/YSMenu does...[/speculation]

(parts of this is speculation)


What am I doing to fix it?
I am using one of the unused tilesets (TileSet 67: Bonus Room (Unused)) and completely erasing everything in it and starting from scratch with the new tileset...

This process will take a few days and will be a complicated process because I need to replace alot of the tileset files with original ones...
 
Zeldamoron said:
Okay
Well I wish you lots of luck
That's going to be rather time consuming if you ask me
Hopefully everything will resolve through this
I spent about 6 hours straight (aside from ~20 minutes of dinner...) working on it after that post last night... Needless to say, I have to almost start over (from Dec 17, 09)... I think I can get my levels moved to an older backup (literally less than 5 minutes before modding the graphics). This will mean re-building some major parts of some levels... (like GROUND!)

If this doesn't work, then tough turkey (not really, I will explore more possibilities) to you DSTT/YSMenu users... (I'll have NO idea where to go from there...)
 
Well, I have come to a conclusion of this tileset stuff...
EPIC FAIL!!!!!!!!!!!!!!!

Well, I am still trying to figure it out, and I have restored Tileset 0: Grassland to it's original state, and it works now. BUT, I have modified Tileset "67: Bonus Room (Unused)" to host my custom graphics, but !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PINK JUNK ON YSMenu!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! AAAAGHHHHHHHHHH!!!!!!!
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If anyone has ANY tips for me, PLEASE let me know... I am really frustrated right now...
 
This is coming along nicely! Great idea substituting the poison mushroom with a mini mushroom (although this ruins the effect that poison mushrooms look exactly the same as normal mushrooms underground).
 

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