1. Fredo_Metalero

    Newcomer

    Joined:
    Oct 10, 2010
    Messages:
    25
    Country:
    Venezuela
    Ok thanks, but I think this version is that I have
     
  2. Kwigg

    Kwigg GBAtemp Regular
    Member

    Joined:
    Sep 25, 2010
    Messages:
    112
    Country:
    Why the bold letters?
     
  3. MasterSurfer

    MasterSurfer Member
    Newcomer

    Joined:
    Mar 14, 2009
    Messages:
    13
    Country:
    Gambia, The
    @biotonio6

    please take a look into the new ttmenu.dat file w/ a hex-editor and you will see, that it is from yasu's ysmenu.

    i dont want to make you angry or discriminate your knowledge about and effort for supporting the good old dstt.

    i know both - the ttmenu kernel and the ysmenu software - and rebuilt always my ysmenu from the scratch of every new dstt-kernel.

    the trick is to use the new ttpatch.dat file to overcome the rom load -4 or -5 errors. and that only works w/ ysmenu. i use the standard ttmenu and start ysmenu manually to play newer games w/ the above described loading errors.

    the filesize of ttmenu.dat (new) and ysmenu is 406.080 bytes and the original tt-kernel has a size of 334.912 bytes (like the ttmenu.nds file). you can start the normal tt-kernel by starting ttmenu.nds.
     
  4. bitonio6

    OP bitonio6 GBAtemp Advanced Maniac
    Member

    Joined:
    Sep 30, 2009
    Messages:
    1,801
    Country:
    Swaziland
    You make mistake between
    the file created for YSMenu with "406'080" Bytes
    And the TTMENU.DAT with "334'912" Bytes

    if the CRC is not the same between TTMENU.DAT from the 6.33 than the 1.17a12 unofficial,
    something changed inside!!!

    I just want to know what!?

    [​IMG]
     
  5. MasterSurfer

    MasterSurfer Member
    Newcomer

    Joined:
    Mar 14, 2009
    Messages:
    13
    Country:
    Gambia, The
    You are absolutly right biotonio6.

    There are changes (and must bee) between the two versions of the tt-kernel. The changes are made from pong and retro to bypass the rom loading errors. These changes are also in the new ttpatch.dat file in the ttmenu folder. But in the new 6.33 release (and a few other full releases - not only the extinfo, infolib and savlib files), they use the renamed ysmenu to start as a replacement for the tt-kernel when booting the dstt-chip. If you want to start the tt-menu you have to start ttmenu.nds first.

    the outcome is the same, because the changes are always used by the dstt chipcard.

    But the file named 'ttmenu.dat' w/ a filesize of 406.080 bytes is not created FOR the ysmenu - IT IS YSMenu. See and check w/ a hex editor and you know, how they made it.

    best regards, MasterSurfer
     
  6. CalamityDjenn

    CalamityDjenn GBAtemp Regular
    Member

    Joined:
    Nov 7, 2010
    Messages:
    162
    Country:
    France
    Hi there,

    I'm "working" on how to natively run new games through a R4 DSTT clone (really simple as I just rename files to match and use the wonderfull Retrogamefan files) BUT I got a problem with the infolib.dat.

    Could you please have a look here and give me ideas on how to do the trick ?


    Thank you [​IMG]
     
  7. Huguini

    Huguini Advanced Member
    Newcomer

    Joined:
    Mar 31, 2010
    Messages:
    71
    Country:
    United States
    Without getting into your conversation, i will just say that Super Scribblenauts loads but when it starts i just see a white screen with 6.33
     
  8. gamefan5

    gamefan5 Kid Icarus Uprising connoiseur
    Member

    Joined:
    Aug 29, 2010
    Messages:
    4,999
    Country:
    Canada
    Same thing for me.
     
  9. Bunie

    Bunie #1 Princess
    Member

    Joined:
    Aug 19, 2010
    Messages:
    568
    Country:
    United States
    Super Scribblenauts loads and plays the intro over and over. If your not seeing this, you did not install the files correctly. This version REQUIRES the new TTMENU.DAT (YSmenu), if you just copy the libs, your going to run into major troubles. [​IMG]
     
  10. drwhojan

    drwhojan GBAtemp Psycho!
    Member

    Joined:
    Jul 14, 2009
    Messages:
    4,196
    Country:
    United Kingdom
    Using a ARM9 that works from any rom and add it into the same game that has errcode=-4 - you will fined ARM7 has errcode=-6 on load, It read first from ARM9

    Use dslazy to do so! - unpack and repack roms

    Errcode=-5 either need the original r4patch.dat are ttpatch.dat - I know original R4patch.dat for ysmenu dose work
     
  11. CalamityDjenn

    CalamityDjenn GBAtemp Regular
    Member

    Joined:
    Nov 7, 2010
    Messages:
    162
    Country:
    France
    As I'm on a Linux distrib, I can't install .NET Framework through Wine even if I got the last version.
    I cannot use DSLazy on my system then.

    I don't have much time for this today so I could not do the trick...

    I managed to make everything work properly.
    It was a mistake between the R4patch.dat and ttpatch.dat correspondance.
    I will update my tutorial as we don't need a dual boot anymore. [​IMG]

    Thank you!
     
  12. scottieb99

    scottieb99 GBAtemp Regular
    Member

    Joined:
    Feb 24, 2009
    Messages:
    164
    Country:
    United States
    I got this version from filetrip, it this the latest kernel? v1.17a12sp7
     
  13. bitonio6

    OP bitonio6 GBAtemp Advanced Maniac
    Member

    Joined:
    Sep 30, 2009
    Messages:
    1,801
    Country:
    Swaziland
    1.17a12sp7 = bullshit

    1.17a12unofficial = the last one
     
  14. drwhojan

    drwhojan GBAtemp Psycho!
    Member

    Joined:
    Jul 14, 2009
    Messages:
    4,196
    Country:
    United Kingdom
    They is no point, With the block on each ARM9 and ARM7 it's not go-wing to fully load - there for the a file will not generate the full data in the LIB folder to use for infolib

    If it dose not fully load it will not gentate a file at all
     
  15. bitonio6

    OP bitonio6 GBAtemp Advanced Maniac
    Member

    Joined:
    Sep 30, 2009
    Messages:
    1,801
    Country:
    Swaziland
    it is not only YSMenu, it is a mix with the TTMENU.DAT and some add to start on YSMENU mode...
    (otherwise, why YSMenu maker would need TTMENU.DAT)

    So about your answer, if we want the new pack to creat a Kernel only for DSTT
    We need to change in the 1.17a12unofficial, the TTMENU.DAT (ttmenu.nds in the pack) and add the "ttpatch.dat" ?

    i check the rest of all the files who concern only the DSTT kernel,
    and all the rest have the same CRC than the files inside the 1.17a12 unofficial!!!
     
  16. CalamityDjenn

    CalamityDjenn GBAtemp Regular
    Member

    Joined:
    Nov 7, 2010
    Messages:
    162
    Country:
    France
    Well, it does load, it works for every games present in the .dat files... All my roms load and play perfectly fine, in the same way it does with TTMENU.NDS. The native system is from DSTT files sugin the V6.33 from Retro.
     
  17. koonghx

    koonghx Member
    Newcomer

    Joined:
    Aug 28, 2009
    Messages:
    15
    Country:
    Malaysia
    From retro's v6.333

    Known games that currently do not work on DSTT
    5264 - BH2E - Super Scribblenauts (U) : extinfo needs to be fixed.
    5282 - BH2P - Super Scribblenauts (E) : extinfo needs to be fixed.
     
  18. drwhojan

    drwhojan GBAtemp Psycho!
    Member

    Joined:
    Jul 14, 2009
    Messages:
    4,196
    Country:
    United Kingdom
    Sorry i was taking about somethink else to what you where - sorry for this mastake
     
  19. drwhojan

    drwhojan GBAtemp Psycho!
    Member

    Joined:
    Jul 14, 2009
    Messages:
    4,196
    Country:
    United Kingdom
    They do to a point - just a loop issue

    Shame that this game has two white screens on no$gba debugger - but will load though firmware.bin with GBA bios enabled - I do not witsh to use firmware.bin as it dose fix the problem anyway - with out the firmware.bin it will act like the real DS Would

    Question is how to brake the white screen as is though a patch somewhere in the hex ... + ROM

    EDIT: then we can find where the game offset and hex is looping at
     
  20. bitonio6

    OP bitonio6 GBAtemp Advanced Maniac
    Member

    Joined:
    Sep 30, 2009
    Messages:
    1,801
    Country:
    Swaziland
    Did you read the info about the ttpatch.dat?
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - released, extinfo, March