djdynamite123 said:and modchips & through GeckoOSQUOTE said:Perhaps this new protection can detect if the game is being loaded through a backup loader![]()
didn't someone with a modchip install ios55 through wadmanager and then got the game running?
djdynamite123 said:and modchips & through GeckoOSQUOTE said:Perhaps this new protection can detect if the game is being loaded through a backup loader![]()
Maybe Nintendo put protection against a game using the same IOS as the system menu too?FGOD said:nope, tried it with menupatcher and loading it from disk channel afterwards, didn't help either...

afaik menuloader will make the system menu use IOS249 (and the games it launches).FGOD said:and even there i can say that this is not the case... I have a backup of the original ios 55 use game and aios patched version which uses IOS 36 both don't work in any way, not with gecko, not with softchip, not with wiigator and not with menuloader/diskchannel...

Nah, it uses IOS30.FGOD said:as far as i know, ios 36 is used by system menu 3.2 but i could be mistaking...


Diffusion said:Nah, it uses IOS30.FGOD said:as far as i know, ios 36 is used by system menu 3.2 but i could be mistaking...


kedest said:djdynamite123 said:and modchips & through GeckoOSQUOTE said:Perhaps this new protection can detect if the game is being loaded through a backup loader![]()
didn't someone with a modchip install ios55 through wadmanager and then got the game running?

Be patient, and wait many people cannot get it to "work"QUOTE said:anyone have any idea how to make this game to work?
nicksasa said:if you patch the game to ios36 it works fine on gamma
hai_haifa said:i have 3.2j with D2ckey..
i install through wad manager IOS 53,55,38
i WBB to the game
and patch it on IOS36
but without any success, i still got #002 error
(by the way, i checked the title list and didnt see any IOS37 on my system)
anyone have any idea how to make this game to work?