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Tried it, and noVigilante said:Well did punch out get fixed in this one already

They work on normal NESDS, I'll check.Dann Woolf said:Do the Ninja Gaiden games and Castlevania 3 work?

Are you in EX mode or ORG mode?Dann Woolf said:Actually, NG 1 and 2 do work, with a few graphical glitches, but Ninja Gaiden 3 and Castlevania 3 have invisible enemies.

Dann Woolf said:Actually, NG 1 and 2 do work, with a few graphical glitches, but Ninja Gaiden 3 and Castlevania 3 have invisible enemies.

supercarte said:Salamander crashes in EX mode.

injected11 said:Does Teenage Mutant Ninja Turtles 2 work now? On old nesDS, turtle (player) sprites didn't appear.
RodrigoDavy said:Is this updated version capable of running in "DSI-Mode"? I heard that if it was compiled with the latest libraries, it could be possible...

If I'm not mistaken (which I could be since I don't own a DSi and haven't followed the Sudoku exploit much), you don't have FAT access through this exploit so it can't do things like list a directory. I think that if the emulator had the game files inside it (like Goomba Color for GBA does) then it would work because it's all internal.Sir_Voe said:RodrigoDavy said:Is this updated version capable of running in "DSI-Mode"? I heard that if it was compiled with the latest libraries, it could be possible...
I don't think it's that simple. I took a crack at compiling it with the latest, and still got DLDI error when I tried to run it through the Sudoku exploit.
twiztidsinz said:If I'm not mistaken (which I could be since I don't own a DSi and haven't followed the Sudoku exploit much), you don't have FAT access through this exploit so it can't do things like list a directory. I think that if the emulator had the game files inside it (like Goomba Color for GBA does) then it would work because it's all internal.Sir_Voe said:RodrigoDavy said:Is this updated version capable of running in "DSI-Mode"? I heard that if it was compiled with the latest libraries, it could be possible...
I don't think it's that simple. I took a crack at compiling it with the latest, and still got DLDI error when I tried to run it through the Sudoku exploit.

twiztidsinz said:If I'm not mistaken (which I could be since I don't own a DSi and haven't followed the Sudoku exploit much), you don't have FAT access through this exploit so it can't do things like list a directory. I think that if the emulator had the game files inside it (like Goomba Color for GBA does) then it would work because it's all internal.Sir_Voe said:RodrigoDavy said:Is this updated version capable of running in "DSI-Mode"? I heard that if it was compiled with the latest libraries, it could be possible...
I don't think it's that simple. I took a crack at compiling it with the latest, and still got DLDI error when I tried to run it through the Sudoku exploit.


Brian117 said:Any news on if McKids is working?

personuser said:Brian117 said:Any news on if McKids is working?
Plays fine in EX mode, but I didn't get to the bonus stage yet.

