Smash 4 Masterpieces how do I rip the files like the roms?

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how do I rip the roms from smash 4 Wii U like there's masterpieces and there's a bunch of games I really want to play legally and have roms of.
can somebody please make a tool to rip the roms from Smash 4 on Wii U?
Like all I found was this on github:https://github.com/farmerbb/RED-Project/issues/220
but it's very hard to follow and I want somebody to make a .py script that converts it into a playable rom
i want a rom of earthbound from smash 4 on Wii U
 
I mean, it's possible, but it's wildly inefficient due to the extra layers of encryption and other modifications Nintendo throws in there. There's no real reason to do this.

If your goal is purely to play Earthbound, then just use NUSspli. It downloads directly from Nintendo's servers, and it's going to be way faster and considerably more reliable.

If your goal is to get the ROMs, and you legally own them on your Wii U, just use the Dumpling tool.
 
Last edited by PDave92,
It's not as easy as just forking the application. The GitHub you linked to was talking about a VC game, not the Masterpiece version. You'll likely just have to learn some hex editing.

The original tutorial you posted is a helpful guide, and probably the best you have. What parts are hard for you to follow? I'd be happy to go more in-depth on what you're confused about. I work with this a lot.
 
well, still if vc had that fixed it would be good. the hard parts is snes rom ripping...

I'll try to make this explanation as simplified as possible, but I'm ultimately just reexplaining what the GitHub tutorial says in simpler terms. Since you specifically want Earthbound, I'll specifically go over the steps for that one.

I agree that the audio problems would be nice to fix, but a solution hasn't been addressed yet. Maybe you could take the time to look into it.




Step 1: Dump your personal SSB4 copy

There are a lot of guides on how to do this, I've used the one here before. It requires the Dumpling application, which dumps your game to data readable by other systems. After this, you'll need to hook up your SD Card to a computer and use Sm4shExplorer to retrieve Earthbound from the dumped copy.

The Earthbound file is called JBM.bin, as listed in the guide. That's the one you'll need to open on your computer.

Step 2: Hex editing

Now that you've extracted and located the Earthbound file, you need to open it in a hex editor. I'm assuming that you're using Windows, so HxD is your best option, but MacOS has Hex Fiend, and Linux has GHex for GNOME and Okteta for KDE. At their core, these hex editors all do the same thing.

Open the file with your hex editor. The ROM itself is split into 3 sections:

Section 1: Header
The header is purely for Smash Bros. and will make the ROM unusable. The header is exactly 48 bytes. In hexadecimal editors, each byte is represented by 2 hexadecimal digits (e.g. FF or 6E), which means that you'll need to remove the first 96 digits from the file. Hex editors usually tell you how many bytes you have currently selected. Delete these first 48, you don't need them.

Section 2: Game Data
The majority of the game takes up this area. Your guide lists 0x2FFFFF as the final byte of the ROM. Put simply, here's what this means:

0x just specifies the hex format, so it won't be a part of the file.
2FFFFF is the actual data, and you can use your editor's search function to find it - it will be written as 2F FF FF, in 3 separate bytes.


Section 3: PCM Audio
The PCM audio will be below the game ROM in the JBM.bin file. You will first find byte x300000 (formatted as 30 00 00 in the editor). From that byte onward is the PCM audio, so you want to select from the 30 all the way to the end of the file. You want to cut it from the JBM.bin file and give it its own dedicated binary file, which can apparently be called anything, but I would recommend JBM.pcm for simplicity. Congrats, you're finished hex editing, which was the hard part.

Step 3: Python Script

Now that you've separated the two files, all that's left to do is run snesrestore.py in the same directory, and it will merge the JBM.bin and JBM.pcm file into one readable ROM, and will create a new file. From there, the new game should be completely readable in an emulator.


Congrats, you now have a playable ROM extracted straight from SSB4.
 
hxd is pretty hard... like how do I copy a bunch of bytes without having to drag scroll down...

@PDave92's guide does a good job in explaining everything, just read it carefully. Hxd can be overwhelming, but most of its features won't be needed for this so don't worry too much. About copying and pasting I'm assuming you mean the part where you cut and paste the bytes from the pcm audio, if that's the case you just place the cursor on the first byte you want to select, go all the way down to the last byte, press shift and then left click, that's much faster than holding left click and scrolling all the way down.
 

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