Homebrew RELEASE NES ONLINE Game Injector

bodyXY

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NES Online Game AutoInjector

With this tool you can easily add more games to Nintendo NES Online. It checks every time if the game code already exists, so you do not accidentally overwrite existing games. In addition, both NES Online versions are supported, EU / US and JP.

Required
  • NvnTexpkg.package
  • An NES game (.nes)
  • Two PNG / JPG or TGA 32 bit cover files with the size 400x400 and 355x512
  • Your "lclassics.titlesdb" file (EU/US or JP version)

Legend
  • Sort Title = "Enter the sort of the game"
  • Publisher = "Enter the publisher of the game"
  • Game Code = "Enter the Game code for the game (it has to be unique "its checked every time, if it already exists in the database")
  • Copyright = "Enter the copyright holder of the game"
  • Game Title = "Enter the title of the game"
  • Overscan = "Enter with which overscan the game should run"
  • Simultaneous ="select simultaneous false or true"
  • Fade In = "Enter the fade in for the game"
  • Volume = "Enter the volume for the game"
  • Out put folder: (NES-Online-Game-Autoinjector).path/NES_ONLINE_MOD

Instructions

  • Unpack "NOGA" and the files of "NvnTexpkg.package" in the same folder
  • Create two (PNG/JPG/TGA32bit) images with size 400x300 and 355x512, using Photoshop or a program of your choice
  • Enter all required data into the text-boxes and provide all required files
  • If you want to add games to "NES Online JP", check the JP-Version check box
  • Press "Inject" done!
  • Save the created Titles folder to match your CFW, on your SD card

    NOTE:
  • If you want to add more games after the first game, specify the "lclassics.titlesdb" file from the out put folder "NES-Online-Game-Autoinjector.path / NES_ONLINE_MOD / titles / TITLE_ID (EU_US or JP) / romfs / titles".

Update 3.5

  • Add PNG / JPG Support (auto-convert PNG/JPG to TGA)
  • Bug fixes
Update 3.0


Update 2.8.5

  • swap cover / Screenshot

Update 2.8.1

  • Bug fixes

Update 2.8.0

  • Add Details-Picture to EU/US Version
  • Add false/true radio-button
  • Add new Game Code outset
  • Textbox jump is fixed
  • Input methods revised for error minimization
  • More background checks for error minimization
  • Bug fixes

Update 2.0.1

  • Bug fixes

Update 2.5.0

  • Add FAMICOM-Support (NES ONLINE JP Version)

Update 2.0

  • Add ToolTip
  • Add Game code verification
  • Bug fixes
  • and more background stuff


NOGA_3_5.png

The use of LayeredFS can get you banned!


Source code:
https://github.com/bodyXY/NES-ONLINE-Game-Injector
 

Attachments

  • NOGA_3.5.zip
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Last edited by bodyXY, , Reason: Removed link to copyright material

Wierd_w

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Neat. Wondering when Ninty is going to release more system emulators. (I was quite sad that their n64 emulator for Wii/WiiU could not handle >32mb rom images, like Concker.)

A wrapper application for making home-brewed "500-in-one" cartridges, with suitable support for large roms in the Ninty emulator, would make for a very interesting solution indeed.
 

yyoossk

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can not start
error with jpn lclassics.titlesdb
 

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horokeusama

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Since NES Online requires internet connection, do you guys think it's safe to change the roms in the app? I mean, there's really no reason to actually USE this except for the fancy interface. We don't know the extent of nintendo's telemetry, so all the process looks like a ban bait for me, unless I'm missing something.
 

Lilphish

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Since NES Online requires internet connection, do you guys think it's safe to change the roms in the app? I mean, there's really no reason to actually USE this except for the fancy interface. We don't know the extent of nintendo's telemetry, so all the process looks like a ban bait for me, unless I'm missing something.

This along with any modifications are never safe. You should always assume you will be banned when making changes to apps or modifying the console in any way.

--------------------- MERGED ---------------------------

In trying to add a game the app always crashes on boot for me. To me it all looks right. The game I was trying was Galaxian:
}, {
"sort_title": "Galaxian",
"publisher": "Namco",
"code": "CLV-H-GALAX",
"rom": "/titles/CLV-H-GALAX/CLV-H-GALAX.nes",
"copyright": "1979",
"title": "Galaxian",
"volume": 77,
"release_date": "1987-12-01",
"players_count": 1,
"cover": "/titles/CLV-H-GALAX/CLV-H-GALAX.xtx.z,
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-09-01",
"save_count": 0,
"simultaneous":false,
"fadein": [3, 2],
"details_screen": "",
"armet_threshold": 80,
"sort_publisher": "Namco"
}
That looks right to me. What am I missing?
 
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