Action Replay might be worth retesting now.
WiiGator's loader reserves 32 KB memory just before 0x81800000 when bootin Action Replay, but it only uses 8KB of it. NeoGamma only reserves 16 KB there. If Action Replay resets the value in memory that tells that there's 0x1800000-16KB avaiable memory, the chance is high that NeoGamma's plugin is overwritten, while WiiGator's plugin works, because data is written behind it.
If it works now, the compatiblity for games booted via Action Replay might be different:
- NeoGamma uses less memory -> maybe more games compatible
- NeoGamma tells the game the "correct" value of available memory -> this could get some games to work, but could also break games
PS: If it works now, it might be slow, because of a small bug it would use the forced reloader
WiiGator's loader reserves 32 KB memory just before 0x81800000 when bootin Action Replay, but it only uses 8KB of it. NeoGamma only reserves 16 KB there. If Action Replay resets the value in memory that tells that there's 0x1800000-16KB avaiable memory, the chance is high that NeoGamma's plugin is overwritten, while WiiGator's plugin works, because data is written behind it.
If it works now, the compatiblity for games booted via Action Replay might be different:
- NeoGamma uses less memory -> maybe more games compatible
- NeoGamma tells the game the "correct" value of available memory -> this could get some games to work, but could also break games
PS: If it works now, it might be slow, because of a small bug it would use the forced reloader











