Need help about 3D banner editing

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Asia81, Jan 8, 2017.

  1. Asia81
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    Asia81 In my Ecchi World <3

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    Hi, I need a little bit of help.

    Actually what I want do, is inject a png texture in an already existing CGFX (it's a VC 3D banner).
    I want load the texture "TitlePlate.png" from the CGFX itself, instead loading it from an external bcmdl.
    I want only the bcwav sound, cbdm header and the cgfx banner, no external bcmdl.

    And idk how to add the texture to it.
    I guess @FONZD and @Asdolo can/may help me, this is why I'm also tagging you.

    Thanks to anyone who can help me.

     
  2. FONZD

    FONZD GBAtemp Regular

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    You have to extract the two banners models and then recreate the new banner with maya + nw4c plugin.
    It's a long process if you want to rebuild an animated banner.
     
  3. FONZD

    FONZD GBAtemp Regular

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    Here is the new animated banner:

    banner.bnr

    Enoy ! ;)
     
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  4. Asia81
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    Asia81 In my Ecchi World <3

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    Wow, thanks :O

    Can I also send you some other banner?
    I have 1 or 2 other banner to merge
     
  5. FONZD

    FONZD GBAtemp Regular

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    It depends...
    How much you give me ?

    Nevertheless i can take a look... for free ;)
     
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  6. Asia81
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    Asia81 In my Ecchi World <3

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    You live in France, come to see me, and I pay you a cookie an a coffee B-)

    Anyways, I have 3 banners to merge.

    1 is the NES Banner V2, 2 are the PC Engine banner (V1 and V2).

    NES, I need to merge the VC banner:
    [​IMG]

    PcEngine, I need to merge the 3D console model in the cgfx itself, instad loading it from an external bcmdl (Same for V1 and V2, they are the same banner, just a different 3D model):
    [​IMG]

    Thanks if you can do it :3
    http://www27.zippyshare.com/v/Rwto7FVw/file.html
     
    Last edited by Asia81, Jan 9, 2017