It might be simpler to use an AP patched ROM, IMO.Any progress on fixing antipiracy checks?
Protip, maybe there's something on that iso site. Maybe, don't quote me in that >:3
It might be simpler to use an AP patched ROM, IMO.Any progress on fixing antipiracy checks?
It might be simpler to use an AP patched ROM, IMO.
Protip, maybe there's something on that iso site. Maybe, don't quote me in that >:3
Try shortening the filenameI can't get Dragon Quest 6 to work with DsTwo, even with the ap patched rom.
If you are using an update SysNAND with CFW installed, then yes.Sorry if this is a stupid question, but is this compatible with 11.0.0-33U?
For DSTWO, there are no .DAT files.Does this work with DSTwo+?
When i put the .nds files in Forwarder3-DS it doesn't create a .dat file when i press the save/floppy disc?
Problem is, the dev launcher patch is needed, because what the DSTWO forwarder template does, is set the rom path in a .ini file on the SD card, DSTWO is then launched, and it copies the file from the SD card to the DSTWO.The main branch of NTR Launcher switches into NTR mode at an earlier stage in the code. NTR Forwarder (which I assume is what fork your forwarder stuff uses now) should probably switch to the alt branch if you can't get the main branch to work for you.
Though I don't see the technical reason why you should need to use the alt branch. The main branch works just as fine. Just do your forwardering stuff before the "launchengine" is launched because once the runLaunchEngine function is called it immediately switches into NTR mode. DLDI code should still work fine in TWL mode.
By the way you MUST use ahezard's fork of libnds to compile this.
Problem is, the dev launcher patch is needed, because what the DSTWO forwarder template does, is set the rom path in a .ini file on the SD card, DSTWO is then launched, and it copies the file from the SD card to the DSTWO.
Without the dev launcher patch, if NTR Launcher switches to NTR mode from TWL, SD access is disabled, and copying the .ini file on the SD card to the DSTWO isn't possible.
Both builds of NTR Launcher don't even work with the DSTWO.
Isn't it _rpg for GW blue card users though?Hello, GW Blue Card users. Can you test this template? See if there's a file at sd:/_wfwd/lastsave.ini after the card is loaded.
To use this template, select "External template" as the card model, load the template .nds file, and click "Set template".
It should be in the 3DS' SD card.Isn't it _rpg for GW blue card users though?
I do have the file but it is in SD:/_rpg/lastsave.ini
Well I just gave the template a try and tried booting Super Mario 64 DS with it.It should be in the 3DS' SD card.
It doesn't boot games yet.Well I just gave the template a try and tried booting Super Mario 64 DS with it.
The CIA does boot, but it boots directly to the GW ROM selection menu.
Also, I didn't get any _wfwd folder in neither my 3DS' SD nor my GW Blue Card's SD.
Haha yeah I figured this out after playing around with the other card types, I guess this why DSTWO has some files on the internal SD card.For DSTWO, there are no .DAT files.
Are you using Luma v6.1.1 with the TwlBg patches enabled? OP has been updated.Haha yeah I figured this out after playing around with the other card types, I guess this why DSTWO has some files on the internal SD card.
Anyway I installed the cia's and get 'FAT init failed!, was i supposed to create the .nds files using the program? I just wasn't sure what to do with them.
I'm on 6.1.1, so i just gotta go into Luma settings on boot and tick 'Enable experimental TwlBg patches'?Are you using Luma v6.1.1 with the TwlBg patches enabled? OP has been updated.
Yep.I'm on 6.1.1, so i just gotta go into Luma settings on boot and tick 'Enable experimental TwlBg patches'?
It doesn't boot games yet.
@Apache Thunder Does writing to SD not work in the latest libnds?