upon doing a NAND dump using Yawnd v3,
I get to:
reading 0x0B000 : .......
ERROR reading flash at 47564 (error:-11)
Not sure if this means I hit bad blocks
because the error code for that is supposed to be
(error:-12)
so I don't know...any advice?
can't find info on 11 code anywhere
details:
3.2U Launch Wii
Have used Anyregion Changer 1.1 to downgrade after accidental upgrade
Have LibDi and HBC installed
Have applied all Starfall hacks except RF gaming.
this is the first and only homebrew app Ive ever had function improperly,
kinda amazing actually
is there a way for someone to build a wii utility that does a disc repair
if it is in fact bad blocks? or is this something else entirely?
upon using waninkoko NAND dumper I seem to be able to get past that byte,
but it still made some message at 47564 or thereabouts...coulda been more than one line as well...
went by too fast to tell
More questions:
Am I possibly at fault if it is bad blocks? Or are they just present on some NANDs?
Are they repairable?
Will they affect me in any other way except not being able to use YaWnD v3?
New thought.....brought on by the gamecube homebrew installer for Wii
could we create an accurate NAND dump, without the Wii writing to some area during the process....
....by using a custom MIOS to take us out of wii-mode and access a unchanging NAND?
I get to:
reading 0x0B000 : .......
ERROR reading flash at 47564 (error:-11)
Not sure if this means I hit bad blocks
because the error code for that is supposed to be
(error:-12)
so I don't know...any advice?
can't find info on 11 code anywhere
details:
3.2U Launch Wii
Have used Anyregion Changer 1.1 to downgrade after accidental upgrade
Have LibDi and HBC installed
Have applied all Starfall hacks except RF gaming.
this is the first and only homebrew app Ive ever had function improperly,
kinda amazing actually
is there a way for someone to build a wii utility that does a disc repair
if it is in fact bad blocks? or is this something else entirely?
upon using waninkoko NAND dumper I seem to be able to get past that byte,
but it still made some message at 47564 or thereabouts...coulda been more than one line as well...
went by too fast to tell
More questions:
Am I possibly at fault if it is bad blocks? Or are they just present on some NANDs?
Are they repairable?
Will they affect me in any other way except not being able to use YaWnD v3?
New thought.....brought on by the gamecube homebrew installer for Wii
could we create an accurate NAND dump, without the Wii writing to some area during the process....
....by using a custom MIOS to take us out of wii-mode and access a unchanging NAND?