Thanks on behalf of the group to all for your appreciation. I must say though, to be fair to other projects which may appear to be go very slowly by comparison to what we have done this past week or two, Nanashi no Game is really quite short. It might not seem so on an initial play, but remember:
- Unlike games such as Fatal Frame, there are few examinable items in the environments other than doors, and those mostly reuse a couple of repeated blurbs anyway.
- Your character talks to themselves here and there during gameplay, but is a silent protagonist during story scenes, which reduces the potential amount of dialogue there a great deal. Those scenes are almost exclusively limited to one character, talking to the player in order to set the next chapter up.
- The in-game cursed RPG is not a full game or anything close to it. There are no quests or items and only a handful of locations, and it is not freely accessible: the game has to put you into an RPG segment and, once there, it’s fairly linear.
- The game takes place over seven days, so there are only seven chapters, and none of them is incredibly long by any standard.
- Unlike games such as Fatal Frame, there are few examinable items in the environments other than doors, and those mostly reuse a couple of repeated blurbs anyway.
- Your character talks to themselves here and there during gameplay, but is a silent protagonist during story scenes, which reduces the potential amount of dialogue there a great deal. Those scenes are almost exclusively limited to one character, talking to the player in order to set the next chapter up.
- The in-game cursed RPG is not a full game or anything close to it. There are no quests or items and only a handful of locations, and it is not freely accessible: the game has to put you into an RPG segment and, once there, it’s fairly linear.
- The game takes place over seven days, so there are only seven chapters, and none of them is incredibly long by any standard.