What about vibration function support?
For games I know once ready the dynarec will be awesome. Id love to get rumble back in titles like starfox and banjo kazooie. Fingers crossed!
What about vibration function support?
Its planned, not only for N64.For games I know once ready the dynarec will be awesome. Id love to get rumble back in titles like starfox and banjo kazooie. Fingers crossed!
Its planned, not only for N64.
I also want to get it working with bliss-box so I can enjoy a authentic rumble
I have a patreon too now, just fyi.Superb. Thank you to you and them unsung ninjas for all you do. Truly clever stuff. Paypal donation incoming
You mix nightlies and stables. update *everything*i see what you mean about nsp today i noticed it garbles history sometimes and it doesnt seem to stay 1080p in the first screen which is weird i have no clue why that happens doesn't matter if its sxos or atmosphere so i guess it's pokemon quest or bust
The @Patreon support continues to grow!
— m4xw (@m4xwdev) January 11, 2019
Now lets double these numbers!
As soon we reach 20 patrons, I will start making old(and/or abandoned) as well as some new sneak peaks available for supporters - starting with the Dollar Club already!https://t.co/Znzbj8dc8c
Nintendo Switch GPU Overclock by @m4xwdev helps getting better performance in many different games while in handheld mode. Here goes a sneak peek of what you can expect. pic.twitter.com/lfiEXdgbUU
— Crow (@loleaguesin) January 15, 2019
Does the CPU and GPU just have unlocked multipliers, and there's a command that changes the timings?You mix nightlies and stables. update *everything*
The "3 more" is a reference to https://twitter.com/m4xwdev/status/1083674142778540032
https://twitter.com/loleaguesin/status/1085226687741206537
Currently at 17.
The stuttering has nothing to do with shaders. It’s from the recompiler recompiling stuff, and is fixable with either a kernel patch or a custom kernel@m4xw Regarding the shader cache stutter, I've seen this in a lot of newer emulators (Cemu & Yuzu) and some of them dealt with this by storing the shaders in a cache file on the disk and then reading that file to memory as soon as you launch the rom. I guess it would be ideal if you could work around it without having to rely of this approach (Some other N64 emulato manage this just fine).
But if you can't.. is stored shader cache something that is being considered?
The stuttering has nothing to do with shaders. It’s from the recompiler recompiling stuff, and is fixable with either a kernel patch or a custom kernel
You mix nightlies and stables. update *everything*
The "3 more" is a reference to https://twitter.com/m4xwdev/status/1083674142778540032
https://twitter.com/loleaguesin/status/1085226687741206537
Currently at 17.
Huh interesting, do you mind elaborating slightly on how a kernel patch can fix it?The stuttering has nothing to do with shaders. It’s from the recompiler recompiling stuff, and is fixable with either a kernel patch or a custom kernel
It has something to do with rwx memory or something ¯\_(ツ)_/¯. I’m just saying what I heard from m4xw on discordHuh interesting, do you mind elaborating slightly on how a kernel patch can fix it?
Oh ok, thanks.It has something to do with rwx memory or something ¯\_(ツ)_/¯. I’m just saying what I heard from m4xw on discord
I have a patreon too now, just fyi.
Everything's in my sig.
3 more and I will publish my GPU OC's for 6x
double check?M4xw hey i got the notification and password for the gpu oc but no link to file?