My Megaman X Engine

GameDragon

Mugiwara RAWR!
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Well, a few people here might already know about this, though I haven't really shown anyone yet. These last few months have been pretty boring for me, so in my spare time, I worked on this. As of now, it's not much, but it's getting there.

So, what exactly is it? Pretty much I'm trying to recreate the Mega Man X engine as accurately as possible. It's nowhere near done, there's still quite a lot I need to add in. Physics also needs tweaks here and there. Thing is, I'm not quite good at finding bugs. Majority of the bugs I've found were from other people testing it. So I'm posting this in hopes that a few more people can spot some more issues that others have missed. Not much else to say...

Ah well, here's a few screens...

11gq2kw.png


Changelog
Build 005//
--------------
New
+ Added some sound effects
+ Limited firing to three shots at a time.
+ Gravity has been tweaked. Jump height lowered.
+ Lowered delay when clinging to wall.
+ Charge Shot added. Very buggy.

Bugs
- Wall Jumping into corner will occasionally get you stuck.
- Pressing opposite direction then jump, will sometimes cause you to wall
jump backwards.
- Shooting and then Dashing, can cause your dash to end short.
- Immediately jumping upon landing will cause animation to lock.
- Sometimes, shooting a charge shot will lock wall slide.
- Better shot collision needed. Charge shots will disappear early and sometimes
you will be unable to fire.
- Rapid-fire will disable firing at times.
- Shooting during climb up/down from ladder will lock animation.

You can download it here

As I've said, this is just a W.I.P. Engine. Don't expect anything more than that. Please feel free to post any criticism or suggestions you may have, and also any issues you come across that's not already in the changelog.
 

GameDragon

Mugiwara RAWR!
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Maybe, but I'd get a lot of hate for it.

I'd probably end up brutally killing Zero in someway. I personally dislike him a lot. I always wished he'd just stay dead like a normal person.
 

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