Hacking Multistream BFSTM?

Bug_Checker_

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Does anyone know how I could create a multistream BFSTRM? Like the ones used in Mario Kart 8.

It would be nice if you said what you tried and did not work for you.

Have you tried?:

https://github.com/libertyernie/LoopingAudioConverter
https://github.com/libertyernie/LoopingAudioConverter/releases
https://gbatemp.net/threads/brstm-bcstm-bfstm-converter-tool.420345/

or:?

https://gbatemp.net/threads/release-mario-kart-8-music-replacement-tool.396243/

See these notes from @soneek
Everyone keep in mind, that the 3rd and 4th channels in a course song are always used for the frontrunning beats.
There are specific channel settings for each song that vary. The first pair of channels can mute while the 3rd or 4th pair will take its place. It's not really consistent aside from frontrunning placement.
 
Last edited by Bug_Checker_,

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