Homebrew motionplus inside not compatible with some homebrews

september796

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I was wondering if there's a solution for those homebrews not recognizing newer wiimotes.
Particulary GXGEO which is a neogeo emulator that I'm trying to run but can't since I have a motionplus wiimote.
In case there's nothing I could do (besides getting an older wiimote) is there an alternative to GXGEO?
 
I would also like to know, as I need a new Wiimote and I don't want to search around for a non-Montion+ model. Is there a list of what Homebrews are or aren't compatible with newer Wiimotes?

Can some at least please tell me if the SNES and Genesis emulators work with newer Wiimotes?
 
I would also like to know, as I need a new Wiimote and I don't want to search around for a non-Montion+ model. Is there a list of what Homebrews are or aren't compatible with newer Wiimotes?

Can some at least please tell me if the SNES and Genesis emulators work with newer Wiimotes?

yep.. genplus-gx and snes9xgx do.
 
Is this also true of the NES and GBA emulators? And what about Nintendont, USB Loader GX, and the Homebrew Channel itself?
Those should all work except Nintendont. You can navigate but not actually play a GameCube game with *just* a wiimote
 
Just picked up a Mario themed Wiimote+ today and did some testing.

Homebrew Channel Menu - Works as normal.
FCE GX (NES Emulator) - Works as normal and supports Classic Controller.
Gen Plus GX (Genesis/Megadrive Emulator) - Same as above
SNES9x GX - Same as above.
VBA GX - Same as above

USB Loader GX - Doesn't function in menu, works normally in game. Menu can be navigated with Gamecube controller in list mode.

Nintendon't - Works normally, and can be used in-game with a Classic Controller. Treated as Player 2 if a Gamecube Controller is already plugged in when starting.
 
If any of you guys are haing issues with a particular homebrew app, all you need to do is recompile the app with the newer libraries which support the Wiimote with integrated Motion Plus in them.
 

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