Hacking Mortal Kombat Armageddon with USB Loader - not working

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well, we will find out in a sec. I'm ripping from my WBFS drive as I type this.

EDIT: Wiiscrubber won't let me replace the file?

EDIT NVM, forgot to re size the partition, lol.
 
Nope, didn't work. wouldn't even boot. Well, there is 30 minutes of my life I'll never get back, lol.
grog.gif
 
it works...did you rename mk7.dol to main.dol and replace the main.dol in the data partition? i did mine on a scrubbed mk iso.
 
str8blazen said:
it works...did you rename mk7.dol to main.dol and replace the main.dol in the data partition? i did mine on a scrubbed mk iso.


yep.

Could it be because its an already patched one? (249)

also, just to clarify, you replaced the main.dol with mk7.dol (renamed of course, lol) and it worked through USB loader?
 
TroyTheZombie said:
str8blazen said:
it works...did you rename mk7.dol to main.dol and replace the main.dol in the data partition? i did mine on a scrubbed mk iso.


yep.

Could it be because its an already patched one? (249)

also, just to clarify, you replaced the main.dol with mk7.dol (renamed of course, lol) and it worked through USB loader?

Yes that method with replacing the main.dol works with MK on the UsbLoader, All of this has already been discussed. The game is fully playable menu and all, using the trick with MK only bypasses the Controller screen, Main menu is still intact
 
Any idea what exactly happens if you try to play an incompatible game such as MK, CoD 3, or Medal of Honor 2? Will it just not work or could it corrupt the wbfs partition or even cause a brick?
 
nl255 said:
Any idea what exactly happens if you try to play an incompatible game such as MK, CoD 3, or Medal of Honor 2? Will it just not work or could it corrupt the wbfs partition or even cause a brick?


It just wont work.


ive tried MK it will load to the controller screen and then hang up at a black screen and you have to power down the wii.
 
TroyTheZombie said:
str8blazen said:
it works...did you rename mk7.dol to main.dol and replace the main.dol in the data partition? i did mine on a scrubbed mk iso.


yep.

Could it be because its an already patched one? (249)

also, just to clarify, you replaced the main.dol with mk7.dol (renamed of course, lol) and it worked through USB loader?

yep thats what i did....it works jus like how mr.blaster said a few posts up...so, it does work on usbloader
 
hmm, this could technically work for metal slug 6, and sam and max. would have to make several ISOs..and change 1 letter of the ID.....but should be able to play them off usb loader...I have testing to do.
 
lol, it worked for metal slug 6!

also, if you replace the main.dol with ms6.dol renamed to main.dol, then replace the ORIGINAL ms6.dol with an empty file, you can make the iso much smaller.
 
For SSX and Sam & Max the usb loader has to be compatible with these games! For example an usb loader that is able to load games with cIOSrev12 is NOT compatible with Sam & Max at all.

Try NeoGamma R3.
 
it won't even get to the episode select screen?

if it gets that far, my idea may very well work since it would bypass that all together.

I can't test at the moment as I no longer have the iso for sam and max, but I should in the next hour or so.
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oh, and for all those wondering, mortal kombat did work with an unpatched version on rev13b and usbloader 1.5
 
Of course it's not needed to patch the game if this method is used. That's what the whole .dol replacing is about!

And i'm almost sure that Sam & Max would reboot immediatelly if you replaced the .dol and use a crappy loader.
 
WiiPower said:
Of course it's not needed to patch the game if this method is used. That's what the whole .dol replacing is about!

And i'm almost sure that Sam & Max would reboot immediatelly if you replaced the .dol and use a crappy loader.
why if it works for mortal kombat? afaik both MK and sam n max reboot IOS's ingame, if MK works this should too?
(and crappy loader? lol?
tongue.gif
)
 
lol, wiipower, calm down a little.

I stated that I used an unpatched version, lol, not that it needed patching.

In an earlier post I used a patched version because that is all I had and said it didn't work. People still said it did, so I redownloaded it and tried, and it worked.

and so sue me, I'd rather test for myself with sam and max. after all, it worked for metal slug 6 off of anthology.

I'll test house of the dead as well (I forget which one doesn't load, is it 2 or 3? lol)
 
manias said:
WiiPower said:
Of course it's not needed to patch the game if this method is used. That's what the whole .dol replacing is about!

And i'm almost sure that Sam & Max would reboot immediatelly if you replaced the .dol and use a crappy loader.
why if it works for mortal kombat? afaik both MK and sam n max reboot IOS's ingame, if MK works this should too?
(and crappy loader? lol?
tongue.gif
)

You know that Gamma is NOT able to play Sam & Max from disc, even if the disc is patched? A loader has to write something to a certain memory address in order to be compatible with the game. It's sbsolutely possible that the point where this memory area is checked, is inside the 2nd .dol.

Crappy loader == Loader without the latest patches required for some games.
 
hmm, I looked into your "NeoGamma R3". If it does what it says, my hats off to you, as this makes my experiment completely not needed.

So, your loader will load anything 1.5 can load plus more eh?

Can it load Metal Slug 6 off anthology?

or House of the Dead 2 off House of the Dead 2 & 3 Return?

if so, do they need patching first? or can they play as is?
 
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