MoonShell2Tools incl. Link Launcher

Discussion in 'NDS - Emulation and Homebrew' started by Xenon++, Feb 10, 2010.

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Feb 10, 2010
  1. Xenon++
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    Member Xenon++ Taiju Yamada

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  2. hackotedelaplaqu

    Member hackotedelaplaqu GBAtemp Advanced Fan

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    Nasty bug on R4 is gone.

    I'm staying on mshl2.06 but I'll use your loader (by far the fastest).
    Good work and thanls for the very quick update.
     
  3. coolness

    Banned coolness PSN: Dutch_DarkLord

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    i Accept my Fate
    it failed every Time
     
  4. Xenon++
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    Member Xenon++ Taiju Yamada

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    Tell me error message
     
  5. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

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    I think coolness has FAR more issues than you could help with.
    I swear I see new posts by him every week asking for help with something on his card(s).
     
  6. Xenon++
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    Member Xenon++ Taiju Yamada

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    My thread is going to be disappered from memory...

    Now I have selectloader X bootlib test.
    Former selectloader uses boot library in reset_mse_06b_for_ak2 (the same as RPGS.nds/R4DS.nds). But it is reported not to work on some cards such as EZVi.
    So here is new version: [use top post]

    ### DSTT/AK2i users should use former version; this version prevents ROMs from being loaded.

    Launch /_MENU_*.NDS along with the button held.
    /_MENU_A.NDS A
    /_MENU_B.NDS B
    /_MENU_X.NDS X
    /_MENU_Y.NDS Y
    /_MENU_L.NDS L
    /_MENU_R.NDS R
    /_MENU_ST.NDS Start
    /_MENU_SE.NDS Select
    /_MENU_.NDS None
     
  7. Xenon++
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    Member Xenon++ Taiju Yamada

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    mshl2tools devkitARMr21 added.
    selectloader X bootlib test confirmed to work on M3(not as kernel) and EZVi.
     
  8. coolness

    Banned coolness PSN: Dutch_DarkLord

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    you know your self ;) [​IMG]
     
  9. bannockburn1314

    Newcomer bannockburn1314 Newbie

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    Xenon++ im trying to get moonshell 2.10 to boot on start up and be able to launch my nds games from moonshell using this guide http://gbatemp.net/index.php?showtopic=149734 is this what your talking about here?.I managed using that guide to get moonshell 2.10 to boot on start up but when i try to start a game from moonshell i get a error message saying format not supported or corrupt files.Im desperate to get it set up this way so my daughter will be able to operate her ds by herself,can you help please.The guide above i cant make out what im supposed to do quote #Along with Link Launcher, ysloader which accepts multibyte and dlditool public domain below.

    I have created a workaround to load commercial ROMs in MoonShell >=2.07.
    Firstly make a link template homebrew.
    Nextly overwrite the template area with desired filename (we call it link file (Link Launcher)).
    Then execute it in Adapter.
    The link file reads the template area, writes down /moonshl2/extlink.dat, then executes what was extlink loader.
    #The link file is actually only a homebrew so launchable from MoonShell2.

    As it uses link file, we call this ndslink method.


    i have an original r4 card and would be grateful for any help.Thanks
     
  10. jurassicplayer

    Member jurassicplayer Completionist Themer

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    This video might be able to help you out (takes a little bit to see, but if you follow the steps, it should be simple):
    http://www.youtube.com/watch?v=wdofItOLzdo
     
  11. Xenon++
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    Member Xenon++ Taiju Yamada

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    Thank you for introducing but actually this video is wrong a little.
    You must put nds.*.nds OTHER than /moonshl2/extlink/
    The rest procedures are OK.

    I hid the theory in "spoiler". You should read only "How to install".
     
  12. Freudian Lemur

    Member Freudian Lemur GBAtemp Regular

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    I don't know what you mean by "modify it for "loader=" (your desired loader filename. in default /nds.akaio.nds)".
    Do you think you could explain it differently?
     
  13. Xenon++
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    Member Xenon++ Taiju Yamada

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  14. Freudian Lemur

    Member Freudian Lemur GBAtemp Regular

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    Ok, I get it now, thanks!
     
  15. jurassicplayer

    Member jurassicplayer Completionist Themer

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    Just as a quick question Xenon++ (since I don't have a working DS anymore and I can't test anything), what does the SelectLoader do exactly?
    I mean I get that it allows you to select a loader, but are you selecting a loader similar to M3SakuraDLDI with its hold x/y autoboot feature, or am I correct in inferring that it works along the lines of
    Code:
    load selectloader interface ---> press button ---> loader setting saved to mshl2wrap ---> softreset back to moonshell2
     
  16. Xenon++
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    Member Xenon++ Taiju Yamada

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    SelectLoader works like defaultx/defaulty.nds. So if you hold X /_MENU_X.NDS launched. A for /_MENU_A.NDS, Start for /_MENU_ST.NDS and so on. Only launching, won't write anything.
     
  17. CrimzonEyed

    Member CrimzonEyed GBAtemp's Assassin

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    allocate failed
    and a brown background color :/
     
  18. Xenon++
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    Member Xenon++ Taiju Yamada

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    Make sure your mshl2wrap.ini is fine
     
  19. Xenon++
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    Member Xenon++ Taiju Yamada

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    Warning: Anyway if someone messes gbatemp about ysmenu/moonshell, I might have to add authentification in mshl2tools(only to read document and add proper phrase to ini. So easy)

    I have decided if any nds.*.nds other than nds.mshl2wrap.nds exists in /moonshl2/extlink, Link Launcher will halt in next release. Very sorry.
    Feel free to burn lightyear.
     
  20. Xenon++
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    Member Xenon++ Taiju Yamada

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    I was about to distribute ysmenu resource protect remover (which will enable to make U2Core 090327), but I have to give it up...

    Anyway next release might contain many things... Possibly major update(0.25).
     
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