Homebrew Moonshell 2 Splash.ani

ILIKEFOOD

Active Member
OP
Newcomer
Joined
Jan 20, 2009
Messages
25
Trophies
0
Website
Visit site
XP
5
Country
United States
In Moonshell 1.71 there is a splash tool that can be used to make a slash.ani file from customized bmp. it has always work on version 1. BUT the same file when put into Moonshell 2 just sends an error message. i can only get the default moonshell 2 splash to work. So what is so special about the moonshell 2 splash files and what can i do to get the splash tool to work with moonshell 2?
wacko.gif


logbuf error message:(if it helps)
Code:
Start log file. topsector=8465536 size=32768byte
AppName MoonShell Ver 2.00 stable
MayÂÂ2 2009 16:09:23 GMT+09:00
ARM RVCT3.1 [Build 569]
__current pc=0x020013a0 sp=0x02803ea8
DLDI: active_interface= 0x0209ad60, ID= RPGS, Name= Acekard 2.
active_interface->ul_Features= 0x23.
Shell_FAT_fopen_Data=/MOONSHL2/VERSION.DAT
Shell_FAT_fopen_Data=/MOONSHL2/MOONSHL2.DAT
Extend set: NOLRHELP
Extend set: EASYDELE
Extend set: BBTN_FUP
FAT2: Disabled 64k cluster mode. Start fast mode.
pDTCMEND=0x02800e3c, pMTCMEND=0x02802920. MTCM size=6884byte.
Start FPGA Initializer.
Can not found ROMEO2 cartridge on GBA slot.
mainloop.
zliberror: inflate: incorrect header check

splash.cpp:256 Splash_Update_Draw_BetaZLIB: #13904: Splash: Key frame decompress error.

ÂÂÂÂ Application halted !!
Please refer [/moonshl2/logbuf.txt]

!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    BakerMan @ BakerMan: it looks like a little kids' game, and bunny (welcome btw) is looking for an uncensor patch