Moonshell 2 Splash.ani

Discussion in 'NDS - Emulation and Homebrew' started by ILIKEFOOD, May 12, 2009.

May 12, 2009

Moonshell 2 Splash.ani by ILIKEFOOD at 3:21 AM (2,422 Views / 0 Likes) 2 replies

  1. ILIKEFOOD
    OP

    Newcomer ILIKEFOOD Member

    Joined:
    Jan 20, 2009
    Messages:
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    Country:
    United States
    In Moonshell 1.71 there is a splash tool that can be used to make a slash.ani file from customized bmp. it has always work on version 1. BUT the same file when put into Moonshell 2 just sends an error message. i can only get the default moonshell 2 splash to work. So what is so special about the moonshell 2 splash files and what can i do to get the splash tool to work with moonshell 2? [​IMG]

    logbuf error message:(if it helps)
    Code:
    Start log file. topsector=8465536 size=32768byte
    AppName MoonShell Ver 2.00 stable
    MayÂÂ2 2009 16:09:23 GMT+09:00
    ARM RVCT3.1 [Build 569]
    __current pc=0x020013a0 sp=0x02803ea8
    DLDI: active_interface= 0x0209ad60, ID= RPGS, Name= Acekard 2.
    active_interface->ul_Features= 0x23.
    Shell_FAT_fopen_Data=/MOONSHL2/VERSION.DAT
    Shell_FAT_fopen_Data=/MOONSHL2/MOONSHL2.DAT
    Extend set: NOLRHELP
    Extend set: EASYDELE
    Extend set: BBTN_FUP
    FAT2: Disabled 64k cluster mode. Start fast mode.
    pDTCMEND=0x02800e3c, pMTCMEND=0x02802920. MTCM size=6884byte.
    Start FPGA Initializer.
    Can not found ROMEO2 cartridge on GBA slot.
    mainloop.
    zliberror: inflate: incorrect header check
    
    splash.cpp:256 Splash_Update_Draw_BetaZLIB: #13904: Splash: Key frame decompress error.
    
    ÂÂÂÂ Application halted !!
    Please refer [/moonshl2/logbuf.txt]
    
    !---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
  2. linoul

    Newcomer linoul Member

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  3. ILIKEFOOD
    OP

    Newcomer ILIKEFOOD Member

    Joined:
    Jan 20, 2009
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    Country:
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    thanks much, ive been googling the hell out of this problem. really weird how i couldnt find this
     

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