ROM Hack money hack

Ergo_proxy_One

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ehh, tired of waiting/asking for a money code for touch mechanic so im asking what do i need to do it msyelf? im not a total noob at small hacks like this....ive done it plenty of times on gba games..my problem is i was using a working emulator with a memory search function....no$gba wont even play TM...so how do i do this?
 

BlueFlame90

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Ergo_proxy_One said:
ehh, tired of waiting/asking for a money code for touch mechanic so im asking what do i need to do it msyelf? im not a total noob at small hacks like this....ive done it plenty of times on gba games..my problem is i was using a working emulator with a memory search function....no$gba wont even play TM...so how do i do this?
Did you try to hack the save game?
It should not be that hard, because i did that on other games. If you know a little hex it should be easy.
 

Ergo_proxy_One

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opening the .sav in hex workshop = fail

its almost all FF's.....and i cant seem to switch the data size , my money is 1604 which in hex owuld be 644 however it wont let me switch to a bigger data size and searching for 64 nets me nothing, im not good with hex
 

BlueFlame90

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you can try to save at the same place with different money and than compare the two files for differences.
i don't know the game your playing but the information for money could be like: 00000644 (tryed 4 bytes?)
but if you don't even find a 644 it could also be stored in a different way.
Well i can only tell for sure if i would have the sav file and the game.
Have you tried AR codes yet?
 

Ergo_proxy_One

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eh, so i managed to change the data size to 32bit and i got my money from 1604 to 3879

workshop = win, i = fail lol

however i need way more money than this, and now i cant get the data size over 4 chars, i want 999999 obviously....how do i get there? changing the data type again to 64 bit doesnt offer me a bigger hex value

there are no ar ds codes...which is why im in this situation lol
 

DarthNemesis

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Bytes are stored in Little Endian order, which means that a value of 0644 would be stored as 4406 in the save file if you search using the "Hex Values" option.

"270F" --> F27 --> 3879
"0F27" --> 270F --> 9999
 

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