ROM Hack Moero Chronicles Hyper

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I'd like to transfer my psvita save of the game to the switch version. When comparing my vita save file to the switch game save file of the game they are identical , but on switch there's 2 files .savslot , the psvita version has the data of these two on the sdslot.dat , but on the switch version there's some encryption that the vita save file does not have which i think is preventing the switch game to read the save slot , so when i boot the game there's no save slot to choose. Can anyone offer some help please. I really don't want to start over.
 
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Sorry for the late reply. I was sick in bed all day yesterday.
I completely forgot to add the save files. Here they are. The 2nd save file is the switch save file.
 

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Sorry for the bump but could anyone tell me if its possible to convert the vita save to a switch save?
 
I don't know that anyone is going to know for sure....you'll just have to try it! I would try copying over the SaveData and SystemData files from the Vita save into the Switch save's folder and then writing it back to the Switch with Checkpoint or whatever you used to dump the save. Worst that happens is that it doesn't work. Backup your backup of the Switch save of course, just in case.
 
just sharing if anyone is willing to help , this is the weird thing that the switch version have on the .savslot that the vita dont ,
the rest of the files is identical.
this is from savedata00
upload_2019-5-4_22-47-12.png

and this from savedata01
upload_2019-5-4_22-47-31.png
 
Last edited by renatosk,
just sharing if anyone is willing to help , this is the weird thing that the switch version have on the .savslot that the vita dont ,
the rest of the files is identical.
this is from savedata00
View attachment 165986
and this from savedata01
View attachment 165987
Yeah I saw that too when I opened the switch save in HxD. Maybe it's encrypted? I dumped it using the checkpoint homebrew. I really don't know anything about hex editing other than opening up files with the program.
 
You're going to need someone who's experienced and knowledgeable with hex editing save files for both Switch and Vita to do a proper logical comparison, and unfortunately with this kind of game, it's likely not to be done. Also is the Switch version of this game censored like it was in the US on Vita?
 
You're going to need someone who's experienced and knowledgeable with hex editing save files for both Switch and Vita to do a proper logical comparison, and unfortunately with this kind of game, it's likely not to be done. Also is the Switch version of this game censored like it was in the US on Vita?
What censorship was on the Vita? Nintendo doesn't really censor anything anymore. The game looks uncensored to me so far
 
Yeah I saw that too when I opened the switch save in HxD. Maybe it's encrypted? I dumped it using the checkpoint homebrew. I really don't know anything about hex editing other than opening up files with the program.
Those files may not be important to your progress, so you may be able to just leave them as is.
But one thing I noticed is that the Switch version SaveData_*.sav is larger than the Vita one, this kind of makes sense since the Switch version is newer so maybe it has some changes that necessitate a larger save file.
But the thing is, the game may be looking for a save of that exact size. You can try to pad the Vita save to be the same size by padding it with 00s at the end. The saves look to be mostly 00s anyway, so this shouldn't cause any problems.
The game is probably just reading the data into a struct, of course if not enough data is read to fill the struct, then logically the save data is corrupted, and the game may check for that. That's how I would design it if I made it.
That would explain why so much of the file is filled with 00s, because those variables in the struct were initialized to 00 and were never changed.
 
Last edited by The Real Jdbye,
Those files may not be important to your progress, so you may be able to just leave them as is.
But one thing I noticed is that the Switch version SaveData_*.sav is larger than the Vita one, this kind of makes sense since the Switch version is newer so maybe it has some changes that necessitate a larger save file.
But the thing is, the game may be looking for a save of that exact size. You can try to pad the Vita save to be the same size by padding it with 00s at the end. The saves look to be mostly 00s anyway, so this shouldn't cause any problems.
The game is probably just reading the data into a struct, of course if not enough data is read to fill the struct, then logically the save data is corrupted, and the game may check for that. That's how I would design it if I made it.
That would explain why so much of the file is filled with 00s, because those variables in the struct were initialized to 00 and were never changed.
I tried, still does not register, Here is the file if anyone wants to check it out. It's the first saveslot. Wasted a ton of time trying other methods and just would not work. I'll probably unfortunately end up giving up at this point.
 

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I guess this would be a good thread to ask.

anyone tried getting the lewd patch to work?
I put MA00000.pac into titles/titleid of moero/romfs/data/ game seems to pick it up as the game crashes.

Without knowledge of romfs structure I can't see if its the correct place etc as I have no idea how to extract NCA.
 
You're going to need someone who's experienced and knowledgeable with hex editing save files for both Switch and Vita to do a proper logical comparison, and unfortunately with this kind of game, it's likely not to be done. Also is the Switch version of this game censored like it was in the US on Vita?

It's been a while since this was posted, however, Moe Chronicles was not censored in the US for the Vita, since it was never released here to begin with. The Steam version was censored, the Vita version had the Asian English release which was uncensored. I own said Asian English version for the Vita, hence my clarification.
 
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I guess this would be a good thread to ask.

anyone tried getting the lewd patch to work?
I put MA00000.pac into titles/titleid of moero/romfs/data/ game seems to pick it up as the game crashes.

Without knowledge of romfs structure I can't see if its the correct place etc as I have no idea how to extract NCA.

Managed to get into the NCA
upload_2019-5-14_16-50-35.png


MA00000.pac is there so layeredFS is correct. Just a crash at this point.
 
Also has anyone tried hex editors in this game and maxed out money and rub points because when I search and then spend money and try to search again it says none of the previous addresses has changed.

If anyone could make cheats for this it would be appreciated
 
Also has anyone tried hex editors in this game and maxed out money and rub points because when I search and then spend money and try to search again it says none of the previous addresses has changed.

If anyone could make cheats for this it would be appreciated
Use SX OS cheat engine or EdiZon cheat engine. I was able to modify my money, rub rub points, and certain items with SX OS
 
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