Modding Skyrim

Discussion in 'Switch - Tutorials' started by Cheeze, Jun 27, 2018.

  1. Huntereb

    Huntereb GBAtemp Psycho!

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    Was able to remove the FPS cap within Skyrim.ini, and install a few mods. Very neat to see this is so easily possible!
     
  2. Cheeze
    OP

    Cheeze Member

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    I dont believe so unless you convert the textures? Join the discord they have tools but im not sure if they work as of now. I do know that if the mods require skse they will not work and *probably* (?) Wont ever work.
     
    Last edited by Cheeze, Jul 4, 2018
  3. annson24

    annson24 The Patient One

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    * for research purpose
     
  4. :-infern:

    :-infern: GBAtemp Legend

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    anyway to get the mods to work without having to extract a full dump on the game? a bit on the annoying side tbf
     
  5. Cheeze
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    Cheeze Member

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    You could just find a copy of someones dumped skyrim.ini then all you need is mods.

    Ive seen someone post one in the discord.
     
  6. wolfidroid

    wolfidroid Advanced Member

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    Will The Skyrim.ini from the windows version work?
     
  7. SexiestManAlive

    SexiestManAlive GBAtemp Expert

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    i cant get bsa files to work, help

    — Posts automatically merged - Please don't double post! —

    im trying to use a patched ordinator/apocolypse mod as well as unbound, but when ever i load a new save, unbound freezes and when i load and existing save, certain things dont work or show up such as the alchemy table and spells, im really lost, i put directed the bsa files to the ini, and tried both lines 1 and 2 but neither worked, can someone please help?

    — Posts automatically merged - Please don't double post! —

    this is how i have my ini setup
    [General]
    bAlwaysActive=1
    sLanguage=ENGLISH
    ; NOTE : @igs(arm) - sTitleID is setup as an INI setting and is used to control eShop usage at
    ; runtime on Switch. Currently this is over-written directly in the _ja INI. However, any language
    ; INI can be loaded if that language is selected in a SKU. Currently, the US SKU does not support
    ; JAPANESE, but if in the future this language is added to sSupportedLanguages below, it will be
    ; necessary to remove the sTitleID from Skyrim_ja.ini and inject it at some other point of the
    ; build process (likely NXPackager.py)
    sSupportedLanguages=ENGLISH,FRENCH,SPANISH,GERMAN,ITALIAN,RUSSIAN
    ;_____________________________________________________________________________________________
    ;### HERE YOU PUT THE ESP AND ESM MOD FILES YOU WANT TO LOAD, REMOVE THE ";" TO ACTIVATE IT ###
    ;_____________________________________________________________________________________________
    sTestFile1=Dawnguard.esm
    sTestFile2=HearthFires.esm
    sTestFile3=Dragonborn.esm
    sTestFile4=Hyrule.esm
    sTestFile5=cheat.esp
    sTestFile6=OrdApoc.esp
    sTestFile7=unbound.esp
    sTestFile8=fall.esp
    sTestFile9=InfShout.esp
    sTestFile10=mage.esp
    ;__________________________________________________________________________________
    ;### YOU STILL NEED TO LOAD THE BSA GO DOWN TO FIND WHERE TO LOAD THE BSA FILES ###
    ;__________________________________________________________________________________
    uExterior Cell Buffer=36
    uLargeRefLODGridSize=5

    bCullingJobEnablePlaneOptimization=1
    bModManagerMenuEnabled=0

    [Display]
    fDefaultWorldFOV=70.0
    fMeshLODLevel1FadeDist=4096.0
    fMeshLODLevel2FadeDist=3072.0
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    fLightLODStartFade=3500.0
    bAllowScreenshot=1
    fTreesMidLODSwitchDist=9999999.0000

    fFirstSliceDistance=1400.0000
    fShadowDistance=3000
    iShadowMapResolution=1024
    fPoissonRadiusScale=4
    iNumFocusShadow=1
    uShadowMode=2

    fSunShadowUpdateTime=5.0
    fSunUpdateThreshold=3.5

    fDynamicDOFFarBlur=0.4
    fDDOFFocusCenterweightExt=2
    fDOFMaxDepthParticipation=10000
    bVolumetricLightingEnable=0

    uiLowTextureMemThreshold=74
    uiLowGeometryMemThreshold=25

    fLowPowerResolutionWidthRatio=0.8
    fLowPowerResolutionHeightRatio=0.8

    iSize W=1600
    iSize H=900

    iVolumetricLightingQuality=0
    iEnableShadowCastingFlag=1
    bIBLFEnable=0
    bUse64bitsHDRRenderTarget=0
    bUseTAA=0
    bFXAAEnabled=1

    bScreenSpaceReflectionEnabled=0
    bEnableImprovedSnow=0

    bSAOEnable=0
    bSAODownscaled=1
    bDynamicDOF=0
    bDOFBilateralBlur=0

    bEnableWaterBlend=0

    bEnableAutoDynamicResolution=1
    fDecreaseDRMilliseconds=33.0

    [Audio]
    fMusicDuckingSeconds=6.0
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeOutTime=3.0
    fMenuModeFadeInTime=1.0

    [Grass]
    bAllowCreateGrass=0
    bAllowLoadGrass=1
    fGrassStartFadeDistance=3500
    fGrassFadeRange=1000

    [Water]
    bReflectLODObjects=0

    [Decals]
    uMaxSkinDecalPerActor=60

    [Interface]
    fSafeZoneXWide=30
    fSafeZoneYWide=20
    fMinSecondsForLoadFadeIn=2.5
    fFadeToBlackFadeSeconds=0.5
    bShowTutorials=0
    sPosePlayerRaceSexMenu=

    [LightingShader]
    fDecalLODFadeStart=0.45
    fDecalLODFadeEnd=0.5

    [Imagespace]
    iRadialBlurLevel=0

    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

    ;_______________________________________________________
    ;### HERE YOU PUT THE BSA MOD FILES YOU WANT TO LOAD ###
    ;_______________________________________________________

    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Hyrule.bsa, OrdApoc.bsa, InfShout.bsa
    sResourceArchiveList2=unbound.bsa Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa unbound.bsa
    bLoadArchiveInMemory=1
    sArchiveToLoadInMemoryList=Skyrim - Animations.bsa

    [Combat]
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0
    fMagnetismFalloffBorderHeight=0
    fMagnetismFalloffBorderMinRange=0
    fMagnetismFalloffBorderWidth=0
    fMagnetismFalloffExponent=0
    fMagnetismInputMovementLimit=0
    fMagnetismInputRotationPitchLimit=0
    fMagnetismInputRotationTargetMoveYaw=0
    fMagnetismMinActorWidth=0
    fMagnetismObjHeadingMult=0
    fMagnetismMeleeRotationYawLimit=0
    fMagnetismMeleeRotationPitchLimit=0
    fMagnetismMeleeMovementLimit=0
    fMagnetismMaxActorDistance=0
    fMagnetismInputRotationYawLimit=0
    fMagnetismInputRotationTargetMoveYawLimit=0
    fMagnetismSightsFalloffBorderWidth=0
    fMagnetismSightsInputRotationTargetMoveYaw=0
    fMagnetismSightsMovementLimit=0
    fMagnetismSightsRotationPitchLimit=0
    fMagnetismSightsRotationYawLimit=0
    fMagnetismStrafeMinDistance=0
    fMagnetismTargetScoreAngleWeight=0
    fMagnetismTargetSpeedMax=0
    fMagnetismZeroInputFalloffSec=0

    [Actor]
    bUseNavMeshForMovement=0

    [Papyrus]
    fPostLoadUpdateTimeMS=500.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0

    [Controls]
    fControllerBufferDepth=0.01
    fGamepadHeadingXScale=1
    fGamepadHeadingYScale=.70
    fGamepadLookAccelPitchMult=1.4
    fGamepadLookAccelYawMult=1.4
    fGamepadLookAccelSec=.1
    fRThumbDeadzone=0.1
    fRThumbDeadzoneMax=.97
    bGamepadLookApplySnapToAxis=0
    bEnableMotionEvents=1
    bEnableMotionGestures=1
    bGestureEngageButtonsRequired=0
    bEnableGesturePowerAttackByAccel=1
    bEnableGesturePowerAttackByInput=0
    fGesturePowerAttackAccelThreshhold=4.0
    bEnableSixaxisBowAiming=1
    bEnableSixaxisMagicAiming=1
    bEnableSixaxisLockpicking=1
    bRequireSixaxisLockpickingEngageLeft=1
    fGestureVelocityThresholdHoriz=1.0
    fGestureVelocityThresholdVert=0.9
    bEnableHapticLockpicking=1
    bDifferHapticLockpickingForSweetspot=1

    [Camera]
    fOverShoulderCombatAddY=0.0000
    fOverShoulderCombatPosY=100.0000
    fOverShoulderCombatPosZ=-2.0000
    fOverShoulderCombatPosX=42.0000
    fOverShoulderPosY=100.0000
    fOverShoulderPosZ=-2.0000
    fOverShoulderPosX=42.0000
    fHorseMaxUpwardPitch=45.0000
    fHorseMaxAngleBeforeTurn=25.0000
    fOverShoulderHorseAddY=-175.0000
    fOverShoulderHorsePosZ=80.0000
    fOverShoulderHorsePosX=42.0000
     
  8. Chipidy

    Chipidy GBAtemp Regular

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    Lovers Lab anyone? Eh eh? Ok nvm
     
  9. Red1Reaper

    Red1Reaper Asperger Dude

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    I don't know, here is a skyrim.ini that works on the switch: https://pastebin.com/PLzX5q8y
     
  10. huskymodz

    huskymodz Member

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    May 26, 2018
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    how did you get ordinator to work? doesnt look like perks showed up for me
     
  11. Doodlezoid

    Doodlezoid Newbie

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    Apr 1, 2018
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    I have Ordinator and Apocalypse plus more, all ported on the discord

    Fully functional too, i might add
     
  12. Insidious611

    Insidious611 GBAtemp Regular

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    Didn't do anything special? Just... added it, the exact way I described. *shrugs*
     
  13. focusonme

    focusonme GBAtemp Regular

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    Jun 30, 2016
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    Does hd texture mod work?
     
  14. Stunx

    Stunx Member

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    Aug 18, 2018
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    Finally figured out the keys thing and I remembered this thread required it so I came back to follow this awesome guide... but I cant seem to get hactool gui to run for me, does it require other stuff on my pc to open?
     
  15. Tony8690

    Tony8690 GBAtemp Regular

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    Jan 28, 2015
    London
    Does this work on SX OS?

    i hear you ned to rename the atmosphere folder to sxos for it to work? version 1.9 has layeredfs built in to SXOS?

    has anyone who uses SXOS got this to work???

    Thanks
    T
     
  16. Tracefox

    Tracefox Member

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    Mar 28, 2014
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    I havent gotten it to work here either on sxos. Any info on this?
     
  17. KittenHammer

    KittenHammer Newbie

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    Feb 13, 2019
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    Is it possible to use SKSE on the Switch?
     
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