Hacking Speculations about Switch 2 hacking

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There isn't going to be one. Even if there impossibly was, the scene would have 10 people on a low enough firmware in it
yea, especially because a lot of people who have low firmware switch 2s dont have the sd card drivers on them, which I assume u will need for a hypothetical exploit, and to get the sd drivers u need to update to the newest firmware
 
yea, especially because a lot of people who have low firmware switch 2s dont have the sd card drivers on them, which I assume u will need for a hypothetical exploit, and to get the sd drivers u need to update to the newest firmware
I thought you could download sd card servers separate from the firmware?
 
yea, especially because a lot of people who have low firmware switch 2s dont have the sd card drivers on them, which I assume u will need for a hypothetical exploit, and to get the sd drivers u need to update to the newest firmware
Can't someone confirm whether a microSD Express formatted FAT32 with a PC can be used with a Switch 2 that only has the day one update?
 
Last edited by gbazone,
I wanted to try but its pretty pricey to get an adapter for SD Expess cards to try on a hunch.
u could initiate the activation of the sd slot using a normal micro sd (a non express one) so i assume the driver is for both of the types, so if a normal one works then an express one should too (i assume)
 
Sounds cool in theory unitl you realize
Switch 2 is a custom Nvidia ARM APU with a custom software stack

While arm on Linux exists you run into some issues that could kill performance.
X86 to ARM Translation is slow and power inefficient, While Valve is working on FEX for the steam frame even devs that have it says you lose about 20-30% of CPU performance if not more of the performance in games. Your better hope the things you want to do have an existing ARM build thats really good. This is also not accounting for any additional overhead added by Proton for non native linux games.

You also run the 2nd issue, Reverese engineering and reimplementing a custom driver stack for the hodge podge of a GPU nvidia stuffed in the switch 2,
That's probably the biggest problem should the opportunity via a hacked Switch 2 be available. All these other devices running such translations are running with much stronger CPUs, and still get cut down in that regard, dropping frame rates. Overclocking can only go so far, and let's not forget. Switch 2's SoC is made on Samsung 8N. An older process node that was already rather inefficient. Nvidia and Nintendo made it work, but as we see, they are using CPU clocks of ~1Ghz. That may have partly been a requirement for their custom design to get around the node's inefficiencies.
 
Switch 2's SoC is made on Samsung 8N. An older process node that was already rather inefficient. Nvidia and Nintendo made it work, but as we see, they are using CPU clocks of ~1Ghz. That may have partly been a requirement for their custom design to get around the node's inefficiencies.

No. The "low" clock speed is a deliberate design architecture chosen by Nintendo to balance battery life, thermal thresholds, and hardware pricing. The SoC is as inexpensive as it is because it is on 8N. They managed to get Cyberpunk running in spite of the "low" CPU clock speeds at Xbox Series S levels at an astonishing 10 watts! It was the correct choice.
 
No. The "low" clock speed is a deliberate design architecture chosen by Nintendo to balance battery life, thermal thresholds, and hardware pricing. The SoC is as inexpensive as it is because it is on 8N. They managed to get Cyberpunk running in spite of the "low" CPU clock speeds at Xbox Series S levels at an astonishing 10 watts! It was the correct choice.
Not saying it wasn't the correct choice, but their choice meant limitations. Trying to run x86 games via emulation on it wasn't even a flicker in their minds.
 

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