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Discussion in '3DS - Homebrew Development and Emulators' started by TarableCode, Aug 24, 2016.
Any way to insert disks?
Sorry I missed your post, in the released version they have to be named diskX.dsk where X is 1 to 6 so they are auto loaded at start up.
The next version will have runtime disk insertion.
Is there a Mac II Emulator in Development?
There was a Macintosh II version released a while ago, follow the github link in the OP.
Sorry for the lack of updates, I just burned right the eff out.
That being said I did do some video improvements lately which greatly increase the speed of framebuffer conversion.
So, maybe not totally burnt out - more like toast that sat in the toaster just a liiitttlee too long.
Crap. Wrong System. I put the MAC II Rom in place where it should be, along with 2 dsk labeled how they should (disk#.dsk). But it asks for vmac.rom . Was thinking MAC Emulation was like Basilisk where you can also run MAC OS 7.x-8.x
If it's asking for vMac.ROM then you're using the Macintosh Plus version.
The archive found here: https://github.com/TaraHoleInIt/minivmac-3ds/releases
The Macintosh II builds are inside and labeled according to their colour depth which is set at compile time.
So if you wanted 256 colours you'd run/install minivmac-3ds-MacII8bpp
Ah, ok. Yeah basically I am wanting to run a Game that requires Mac 7.X . Full Requirements are:
System 7.0 or higher
Sound Manager 3.0 or higher
Resolution of at least 640x480
My port only supports 512x384 at the moment, higher resolutions are on my wish list but I still have to work on core features.
Might be worth trying anyway, lots of other games run well enough on it as well.
When I un-burn out I'll definitely put effort into higher resolutions, but there is a practical issue with the screen size being so small
and it would slow down the video system a bit.
Well I tried the MacII8bpp, but it says the Mac Rom is corrupt, but it works fine in other Simulators.
I don't have my 3ds handy but I use the same rom on my desktop:
MD5 (MacII.ROM) = 2a8a4c7f2a38e0ab0771f59a9a0f1ee4
Got it up and running. But the Screen at the Top does not Scale correctly for the Game I am running. Also, is there a way to remap the 3DS Controls to the Keyboard? Just need to map 2 Keys to 2 Buttons.
You can press select to cycle through various scaling modes for the upper screen.
Key binding code is in the source and does work, but has not been hooked up as of yet in the latest release.
I did a little bit of work last week on the video system which greatly increased it's performance and fixed a hardlock issue that was happening with the latest citro3d.
Other than that, not at the moment.
I just burned out.
That being said I do eventually come back, it might just be a bit longer before the next update.
Thanks man I love being able to run Mac OS on my old 3ds and P.S the 256 colors runs pretty good on my old nintendo 2DS.
Heh feel the same way.
What's the maximum number of disk images that can be loaded at once?
It looks like I left it as the default of 6, but it is better to have one or two and copy things from other disks onto it.
Quick question is this project open source?