Lol we all learn sometimeLooking back at my old comments make me cringe.
Lol we all learn sometimeLooking back at my old comments make me cringe.
I just either use gradients or adjust the hues of the existing colors on textures I find.Hey may I ask where you find these colors like the color of your edited vaporeon texture? I like these colors instead of just a plain color. I like it to have some figures in it too.
I just either use gradients or adjust the hues of the existing colors on textures I find.
Well Pokemon have a lot of animations themselves. If you mean like the Tyranitar Tube Sun Randomizer with "fallen Litten" and stuff, yeah that's 100% possible.Hey I am back. This time I had another question. Its about aninations editing in SM/USUM. I tried to find some things on the internet but I couldn't find it, so this is why I am here now. XD Do you maybe know if it is possoble to edit the animations, like make custom animations? Like for example a jumping charmander or a sleeping ninetales, instead of just standing there. I hope I did a good job explaining my problem xD. Thnx in advance!
Well Pokemon have a lot of animations themselves. If you mean like the Tyranitar Tube Sun Randomizer with "fallen Litten" and stuff, yeah that's 100% possible.
If you mean exporting the model with rigging to Maya/3DSMax and creating new skeletal animations from scratch, then importing them to the game then no that's not possible at all.
Those are just animation swaps, not custom animations. You just have to extract the .bin file that the animations you want are in, then rename them to replace the idle animation you want, repack them into the .bin, replace the .bin then repack the entire garc. I did it with Litten as well but with a different animation, instead of just standing he constantly "paws" at the ground....No I mean it like the Sun Extreme Randomizer like fallen litten etc. Can you maybe explain to me how I can do it?
Those are just animation swaps, not custom animations. You just have to extract the .bin file that the animations you want are in, then rename them to replace the idle animation you want, repack them into the .bin, replace the .bin then repack the entire garc. I did it with Litten as well but with a different animation, instead of just standing he constantly "paws" at the ground....
I don't know how well versed in these things you are so I don't know if that mini description is enough to help you. Perhaps I'll write a 2.0 version explaining about models, animations and battle background swaps/replacements.
Sure, I'll see if I can find the time to get it done sooner rather than later .Yeah it would be better if you write a full exained step by step turorial thing about the animation swap. XD I just recently got into texture editing with your mini tutorial because it was well explained. Maybe something like that explanation with every detail would be great so I can understand it.
Sure, I'll see if I can find the time to get it done sooner rather than later .
Hopefully this weekend.Nice thnx. When will you have the time? I can wait but wanted to know when I should look for it, because I am not much active on gbatemp xD
Hopefully this weekend.
On the console itself you can't edit trainer/NPC/Pokemon overworld models, only in battle models and cutscene models. You're doing it right but there are more than one instance of those models for each "map" section and each one needs to be modded for the changes to show. I've successfully edited Lillie in cutscenes. The only way you can edit those overworld models is with Citra.Hey! I see that you couldn't make the tutorial, but I had, again, another question (I am really sorry to disturb you everytime). I am still waiting for the animation swap tutorial so its no problem but I wanted to ask if it is possible to edit trainers (overworld and in-battle) textures. I already edited a male aether grunts overworld and battle textures but when I imported it in the game it was still a regular male aether grunt. When I extract the GARCs, I always get decompressed files and I think that that is the problem, but I cant seem to get compressed trainer (Overworld and battle) bin files, even when I press the ctrl button to skip decompressing. Do you maybe know a fix?
On the console itself you can't edit trainer/NPC/Pokemon overworld models, only in battle models and cutscene models. You're doing it right but there are more than one instance of those models for each "map" section and each one needs to be modded for the changes to show. I've successfully edited Lillie in cutscenes. The only way you can edit those overworld models is with Citra.
Also, yeah sorry I just haven't had any free time to get to it this weekend. It's basically the same as editing the overworld models though.. Example.
Say you want to swap Bulbasaur animations. Open the garc a/0/9/4 (I'm not going to go into detail about the file structure since it's been explained specifically in other threads) and find the first animation .bin corresponding to bulbasaur. If you "import" this file in Ohana/SPICA after loading a model/textures you can cycle through the animations to see which one's are which. Be aware there are more than one .bin file containing animations so make sure you find the animation you want. By default, the first animation in the first .bin (of animations) is the "idle" animation and it the first file. Take that .bin and drag it to PK3DS to "unpack" the files inside the .bin, then do the same for the other .bin with the animation inside you want to swap (if the animation you want as the "idle" is inside the same first set of animations you only need to unpack that one .bin). Now you rename the animation you want as the idle to the same name as the current idle animation and replace the file. Then repack the .bin using PK3DS, repack the garc and you're done.
I believe that you would just swap the animations around?Is there any way to change the regular battle animation to the running one (or any others)?
Yes. The running animation is the second last file for each Pokemon, and the battle animations are the fifth. If you copy them both to a location (separates make it easier) and swap their names, you can do that. As for each single animation, I think you just export all with Ohana Rebirth.Is there any way to change the regular battle animation to the running one (or any others)?
Yes. The running animation is the second last file for each Pokemon, and the battle animations are the fifth. If you copy them both to a location (separates make it easier) and swap their names, you can do that. As for each single animation, I think you just export all with Ohana Rebirth.