Homebrew Minecraft DS (in 3D !)

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Bmcs said:
What's the maximum resolution we can use on textures? 16x16?
Yeah, the engine only supports standard size minecraft textures, by which I mean 16x16, so no high resolution packs !

QUOTE(Wizerzak @ Jul 24 2011, 08:01 PM) I saw that post and that's what I mean, has he started on the basic water-spreading system?
Not yet. I just got a satisfying cave generation system to work (still pretty basic, but it works... I'll probably have to make some adjustments to the engine before I can make it any better), so now I'll be moving back to getting a working bottom interface.
My main problem with this right now is getting block icons for the inventory/item bar thing. I can't generate them directly from textures (well I probably could, but it would make loading that much slower) and I can't use standard minecraft icons so... yeah, not sure what I'm going to do.
tongue.gif
 
Doesn't surprise me that someone would port this to the DS (esp. after it has been ported to the PSP). It look really nice and I wish I had a DS to try it (though I could use an emulator)
 
The PSP version is kind of meh (maybe it was heavily improved the past few months?). The controls were wonky, and the set up wasn't a whole lot like Minecraft outside of breakable/place-able blocks, and similar textures. The water wasn't even mobile, and you could walk into it/thru it, as well as place it like it was air.

It didn't stay on my PSP very long.
 
smealum said:
Wizerzak said:
I saw that post and that's what I mean, has he started on the basic water-spreading system?
Not yet. I just got a satisfying cave generation system to work (still pretty basic, but it works... I'll probably have to make some adjustments to the engine before I can make it any better), so now I'll be moving back to getting a working bottom interface.
My main problem with this right now is getting block icons for the inventory/item bar thing. I can't generate them directly from textures (well I probably could, but it would make loading that much slower) and I can't use standard minecraft icons so... yeah, not sure what I'm going to do.
tongue.gif

Do custom textures not have their own icons? I wouldn't know as I don't use them but still, that would be useful. Or maybe you could make them yourself (or have someone else make them) so it just displays your new image rather than have to generate it from textures.
 
@smealum I've been looking into the documentation i found on lamecraft for making a game like this and all I have found is either platform specific or complicated. You have any links to simple code for displaying lots of blocks?
 
smealum said:
Wizerzak said:
I saw that post and that's what I mean, has he started on the basic water-spreading system?
Not yet. I just got a satisfying cave generation system to work (still pretty basic, but it works... I'll probably have to make some adjustments to the engine before I can make it any better), so now I'll be moving back to getting a working bottom interface.
My main problem with this right now is getting block icons for the inventory/item bar thing. I can't generate them directly from textures (well I probably could, but it would make loading that much slower) and I can't use standard minecraft icons so... yeah, not sure what I'm going to do.
tongue.gif
Custom Packs all have their own icons to match the textures of the pack. So you should be able to find them. For example here's the items.png from my Painterly Pack.
items.png
 
^that's what I mean. Can you not just use them (but from the texture pack you're using)?

Also, they're some quite cool icons. Might download that pack.
yay.gif
 
newo said:
@smealum I've been looking into the documentation i found on lamecraft for making a game like this and all I have found is either platform specific or complicated. You have any links to simple code for displaying lots of blocks?
Sorry, no, don't have any links to stuff like that. It really depends on what you're trying to do and on what platform.

Jamstruth said:
smealum said:
QUOTE(Wizerzak @ Jul 24 2011, 08:01 PM) I saw that post and that's what I mean, has he started on the basic water-spreading system?
Not yet. I just got a satisfying cave generation system to work (still pretty basic, but it works... I'll probably have to make some adjustments to the engine before I can make it any better), so now I'll be moving back to getting a working bottom interface.
My main problem with this right now is getting block icons for the inventory/item bar thing. I can't generate them directly from textures (well I probably could, but it would make loading that much slower) and I can't use standard minecraft icons so... yeah, not sure what I'm going to do.
tongue.gif
Custom Packs all have their own icons to match the textures of the pack. So you should be able to find them. For example here's the items.png from my Painterly Pack.
items.png
Yeah, I saw that, but those icons only cover items. What I need right now is icons for blocks like dirt, wood, cobblestone etc. My guess is Minecraft generates those icons directly from the textures, but what I was saying was that I'm not sure how to do that on the DS without significantly longer loading times. I actually have an idea; I could probably use a super light and specific software-renderer for this, I'd have to look into it.

Edit : nevermind, generating the icons should be quick and painless... i'm just a little tired.
tongue.gif
 
Wizerzak said:
Albert X said:
I just registered to comment on your brilliant piece of work! I love it, but when will you release an update of this project? Because I like digging caves, but it crashes every five minutes and it really pisses me off, so can you please upload an update so I can actually play longer than five minutes?!

umm.... how are you playing? the download's been taken down and if you registered today then you would not have been able to download in the period of time it was available for download....

Anyway, I can't wait for this project. It's amazing and has great potential. Surely you can release the download now though as you now have a different texture pack???
unsure.gif
Well actually the download is not down on Filetrip, plus I downloaded this beforehand! I just could not be bothered to register!
 
smealum said:
Yeah, I saw that, but those icons only cover items. What I need right now is icons for blocks like dirt, wood, cobblestone etc. My guess is Minecraft generates those icons directly from the textures, but what I was saying was that I'm not sure how to do that on the DS without significantly longer loading times. I actually have an idea; I could probably use a super light and specific software-renderer for this, I'd have to look into it.

Edit : nevermind, generating the icons should be quick and painless... i'm just a little tired.
tongue.gif

Yeah, but, nevertheless, you can't use the original icons, right? You will need to find different icons...

I've made one, with a real image of dirt....

 
I just joined a minute ago to comment ere. This is awsome! 30 fps on my DS Lite. Love diggin' till i get 'Guru Meditation Error'
yaynds.gif


But I have a problem. When I launch MCDS, the bricks are not textured. They are just white or grey (depends on lighting).
Everthing else is fine. I can walk, look round, add/remove bricks. Its just nothing is textured, just solid grey or white bricks.

I have an R4 III. If I try to launch the game from the default launcher I get white screen top and black screen bottom. If I use Moonshell, it runs. Same with some other homebrew I got. Could it be I'm using FAT not FAT 32
unsure.gif

I tried to upload pict, but I am part of no sites to do so
tongue.gif
If any1 wants it PM me and ill e-mail it 2 u. Pls help
 
Bmcs said:
smealum said:
Yeah, I saw that, but those icons only cover items. What I need right now is icons for blocks like dirt, wood, cobblestone etc. My guess is Minecraft generates those icons directly from the textures, but what I was saying was that I'm not sure how to do that on the DS without significantly longer loading times. I actually have an idea; I could probably use a super light and specific software-renderer for this, I'd have to look into it.

Edit : nevermind, generating the icons should be quick and painless... i'm just a little tired.
tongue.gif


Yeah, but, nevertheless, you can't use the original icons, right? You will need to find different icons...

I've made one, with a real image of dirt....



heh, it's ok, I got the game to generate the icons on its own, using textures directly. This way icons will match textures packs, which is cool.
smile.gif

icons.png

Now I know the icons are kinda small, but there really isn't enough screen space to make them any bigger than 16*16 each, so I don't really have a choice. We'll just have to get used to it I guess.
tongue.gif
(on the upside, it has a nice pixel art vibe to it..)

lucasade said:
I just joined a minute ago to comment ere. This is awsome! 30 fps on my DS Lite. Love diggin' till i get 'Guru Meditation Error'
yaynds.gif


But I have a problem. When I launch MCDS, the bricks are not textured. They are just white or grey (depends on lighting).
Everthing else is fine. I can walk, look round, add/remove bricks. Its just nothing is textured, just solid grey or white bricks.

I have an R4 III. If I try to launch the game from the default launcher I get white screen top and black screen bottom. If I use Moonshell, it runs. Same with some other homebrew I got. Could it be I'm using FAT not FAT 32
unsure.gif

I tried to upload pict, but I am part of no sites to do so
tongue.gif
If any1 wants it PM me and ill e-mail it 2 u. Pls help
That's most likely because your card's menu doesn't support argv and therefore isn't compatible with nitroFS. To fix this, all you have to do is download hbmenu and launch mcDS_test.nds with it.
smile.gif


QUOTE(me7i the amazin @ Jul 25 2011, 08:00 PM)
i have a r4 original and a ds fat and lite, but all i get is a black screen and a white screen, help this is soo anoyin cos i love minecraft and to have it on my ds would be awesome, and yes i know its a clone and not real minecraft
I'm pretty sure if you follow the same steps as lucasade it'll work.
smile.gif
 
me7i the amazin said:
i have a r4 original and a ds fat and lite, but all i get is a black screen and a white screen
Did you try MoonShell 2.10? Heres one I use...
MoonShell 2.10 Chadrcheze Edition
Replace the MoonShell on your R4 with this one. Use the AltLoader. Rename the Alt Loader to _DS_MSHL.NDS and put it on the root of your cad (back up old one, just incase
wink.gif
)
Launch MCDS from within Moonshell.

That fixed the error for me..But I still got white and grey bricks -_-

@Smealum: Do I need to DLDI patch before running game with HBMenu? If so...How?
blink.gif
I never needed to do this before
 
smealum said:
heh, it's ok, I got the game to generate the icons on its own, using textures directly. This way icons will match textures packs, which is cool.
smile.gif

icons.png

Now I know the icons are kinda small, but there really isn't enough screen space to make them any bigger than 16*16 each, so I don't really have a choice. We'll just have to get used to it I guess.
tongue.gif
(on the upside, it has a nice pixel art vibe to it..)

Yeah, i then realize that the icons must match the blocks, nevermind -.-'

So, a single terrain.png file will change the icons as well as the textures, that's nice....
 
lucasade said:
@Smealum: Do I need to DLDI patch before running game with HBMenu? If so...How?
blink.gif
I never needed to do this before
I don't think so; on my G6 DS real hbmenu runs MCDS without me having to patch anything. Have you tried it yet ?

New screenshot !
biggrin.gif

inventory.png
 
QUOTE said:
heh, it's ok, I got the game to generate the icons on its own, using textures directly. This way icons will match textures packs, which is cool.
smile.gif

icons.png

Now I know the icons are kinda small, but there really isn't enough screen space to make them any bigger than 16*16 each, so I don't really have a choice. We'll just have to get used to it I guess.
tongue.gif
(on the upside, it has a nice pixel art vibe to it..)

Dude that inventory looks absolutely awesome, well done! Propper excited about the new screenshots and fixes you've added! Any chance of an early beta to keep us quiet whilst you finish the end product??? =)
 
smealum said:
lucasade said:
@Smealum: Do I need to DLDI patch before running game with HBMenu? If so...How?
blink.gif
I never needed to do this before
I don't think so; on my G6 DS real hbmenu runs MCDS without me having to patch anything. Have you tried it yet ?

New screenshot !
biggrin.gif

inventory.png

Can't you put the inventory occupying all screen?
 
I finally got the game to work... But it cost me €4
rolleyes.gif


HBMenu doesn't work on R4 Clones like my 1. My little sister just so happened to have an original R4. I had to bargain with her just to swap my R4 III for her R4 Original. Of course I tried HBMenu before hand on hers, worked flawlessly along with Minecraft DS.
smile.gif


SO, if you are using an R4 Original, and the game is not working perfectly, get HBMenu 0.2.0, copy _DS_MENU.DAT and BOOT.NDS (in archive) to the root of your card, start up your R4 (Should boot to HBMenu) and launch Minecraft DS.
gba.gif


I'm happy I swapped, I also wanted Wood R4. It was R4 Original only aswell
tongue.gif


EDIT: Infact, if you have an R4 execpt R4 III, you can try out Wood R4. It works too.
 
I have a question smealum, how many blocks will be available? because minecraft classic has less blocks than survival. And will you add colored wool in next version? I am dying to do some minecraft pixel art on DS
yaynds.gif
 

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