Homebrew Mind Maze (W.I.P) (DS Entry)

  • Thread starter Thread starter knightFox
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Thanks for your homebrew.
I didn't comment here yet while testing it, I wanted to say that I find your games well done.
The only thing I didn't like was the item selection, the double-click wasn't always working because it always scroll when touching the menu.

The earned point are not very good (too many earned point compared to the number of point needed to unlock other games).
I never had to play more than 1 time each to unlock everything.
 
Thanks for your feedback ^^.
Double tap issue it's fixed since last version, now only 1 tap it's required. Im leaving to the end the balance of points earned because i still adding more stages, soo in the final version it be well balanced. And thanks again to test the game and report your impressions.
 
knightFox said:
Double tap issue it's fixed since last version, now only 1 tap it's required.
I have big problems with the new item-selection style. A single tap isn't working for me. I think I have to hold the Stylus down for a moment to choose an icon... but this either isn't working everytime, so I find it really hard to navigate through the menu...

And is it intended to reset the savegame by switching to a new version?
 
@KnightFox:
Maybe you could add a dead zone around the stylus position and start scrolling the menu only if the stylus is moving more than 5 pixels from the right or left?
 
When i launch it
it shows NitroFS init. please wait and it freezes there !!
ohnoes.png


and i use r4i 3ds
 
wasim said:
When i launch it
it shows NitroFS init. please wait and it freezes there !!
ohnoes.png


and i use r4i 3ds

You need a firmware with support for arg(), like SCDS2, or you can run hbmenu.nds. It's a small file browser that you can get into the mindmaze package, look at.
 
Boriar said:
wasim said:
When i launch it
it shows NitroFS init. please wait and it freezes there !!
ohnoes.png


and i use r4i 3ds

You need a firmware with support for arg(), like SCDS2, or you can run hbmenu.nds. It's a small file browser that you can get into the mindmaze package, look at.

got it working yesterday actually
and forgot to edit my post
tongue.gif


BTW whats that support for arg ??
and where can i get it ?
 
I'm curious to know which arguments are used and how they are read.
When we run a homebrew we don't use command line, where do we place the arguments on a launched homebrew? is there an xml file with additional/editable data?
If it's in a file, can't we just load and parse the file content later in the game as if it was a save file?
 
wasim said:
Boriar said:
wasim said:
When i launch it
it shows NitroFS init. please wait and it freezes there !!
ohnoes.png


and i use r4i 3ds

You need a firmware with support for arg(), like SCDS2, or you can run hbmenu.nds. It's a small file browser that you can get into the mindmaze package, look at.

got it working yesterday actually
and forgot to edit my post
tongue.gif


BTW whats that support for arg ??
and where can i get it ?

It's a way to pass argument to the main program like the exelink that use MoonShell. Some modern firmware have native support but not the most.
 
Hi!

New version of Mind Maze with these changes:

- Added “aura” effect to the ball of labytinth minigame.
- Now you can skip intro screens.
- Added “Alehop!” puzzle in 1st minigame.
- Added “8 bits” puzzle in 3rd minigame.
- Added “Maiko” puzzle in 1st minigame.
- Added “On Ice!” puzzle in 3rd minigame.
- Fixed bug on icon detection on menus.
- Minor changes on 3rd minigame effects.
- Order of some sound tracks are changed.

You can download the new version from the game page.
http://www.nightfoxandco.com/index.php/wor...d-maze/?lang=en

Regards!
 
Wasnt "Mind Maze" the title of the game that came with Encart 95?
 

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