Metroid Other M (PAL/NTSC JP) Gecko Codes

Discussion in 'Wii - Hacking' started by Kawaii-Tora, Sep 18, 2010.

Sep 18, 2010
  1. Kawaii-Tora
    OP

    Newcomer Kawaii-Tora Advanced Member

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    I habe a little Problem with Geckocodes and MO:M.
    Geckocodes are working on the US NTSC Version but not on NTSC JP nor PAL. With Gecko enabled, either on CFG or USB Loader GX, the game starts and after selecting the savegame my wii reboots.
    does anybody know about this problem and how to use GC on PAL/NTSC JP version?
     
  2. Thomas83Lin

    Member Thomas83Lin Retro Gamer

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    I know some codes require the Disable Write Protection code be enabled, inorder to keep the game from resetting, So make sure that code is also enabled, if that isn't your problem than i'm not sure.

    Disable Write Protection [Y.S.]
    205AF7EC 41820008
    045AF7EC 48000008
    E0000000 80008000
     
  3. Kawaii-Tora
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    Newcomer Kawaii-Tora Advanced Member

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    Thanks a lot, that solved the problem ^^

    For what is write protection used for?
     
  4. Thomas83Lin

    Member Thomas83Lin Retro Gamer

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    Metroid has a protection, that if it notices anything irregular, Like a code poking the health it will reset itself, The disable write code keeps this from happening. But it is strange a Non Online game to have this sort of protection.
     
  5. Kawaii-Tora
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    Newcomer Kawaii-Tora Advanced Member

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    For online games it would really make sense.
    But at offline Games?
     
  6. cwstjdenobs

    Member cwstjdenobs Sodomy non sapiens

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    Nintendo hate cheaters more than pirates.
     

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