Metroid Other M (PAL/NTSC JP) Gecko Codes

Discussion in 'Wii - Hacking' started by Kawaii-Tora, Sep 18, 2010.

  1. Kawaii-Tora
    OP

    Kawaii-Tora Advanced Member

    Newcomer
    69
    0
    Sep 14, 2009
    Gambia, The
    I habe a little Problem with Geckocodes and MO:M.
    Geckocodes are working on the US NTSC Version but not on NTSC JP nor PAL. With Gecko enabled, either on CFG or USB Loader GX, the game starts and after selecting the savegame my wii reboots.
    does anybody know about this problem and how to use GC on PAL/NTSC JP version?
     
  2. Thomas83Lin

    Thomas83Lin Retro Gamer

    Member
    1,552
    420
    Jul 22, 2009
    United States
    I know some codes require the Disable Write Protection code be enabled, inorder to keep the game from resetting, So make sure that code is also enabled, if that isn't your problem than i'm not sure.

    Disable Write Protection [Y.S.]
    205AF7EC 41820008
    045AF7EC 48000008
    E0000000 80008000
     
  3. Kawaii-Tora
    OP

    Kawaii-Tora Advanced Member

    Newcomer
    69
    0
    Sep 14, 2009
    Gambia, The
    Thanks a lot, that solved the problem ^^

    For what is write protection used for?
     
  4. Thomas83Lin

    Thomas83Lin Retro Gamer

    Member
    1,552
    420
    Jul 22, 2009
    United States
    Metroid has a protection, that if it notices anything irregular, Like a code poking the health it will reset itself, The disable write code keeps this from happening. But it is strange a Non Online game to have this sort of protection.
     
  5. Kawaii-Tora
    OP

    Kawaii-Tora Advanced Member

    Newcomer
    69
    0
    Sep 14, 2009
    Gambia, The
    For online games it would really make sense.
    But at offline Games?
     
  6. cwstjdenobs

    cwstjdenobs Sodomy non sapiens

    Member
    1,757
    1
    Mar 10, 2009
    Ankh-Morpork
    Nintendo hate cheaters more than pirates.