Metroid 64 fan game in development for PC

y8vfocjmvHUVTfBxdcTq9V-970-80.jpg

Metroid is perhaps the most notable Nintendo franchise that skipped the Nintendo 64. While the possibility of a Metroid 64 has been mentioned in passing, it does not seem that it was ever in any serious consideration. (According to a 2010 interview with Super Metroid director Yoshio Sakamoto, both he and another company they tried to outsource a potential Metroid 64 to could not see any way for it to compare favourably to Super Metroid.) Now, indie developer Luto Akino is working on what he thinks Metroid 64 may have looked like.

A Tweet from April 26, 2022 shows a two minute demo of gameplay basics; we get to see Samus running and shooting, turning into a morphball, as well as some platforming. While development is certainly in the early stages, Akino appears to be serious about the project, to the point that he has written a synopsis for the story and decided where it will go in the timeline, taking place before the original Metroid so that it doesn't "interfere with the official timeline." Akino has also said that, while he would love for it to be playable as a ROM, right now it is only being developed for the PC.

You can follow Metroid 64's development on Akino's Twitter and Instagram pages.

 

Reploid

Well-Known Member
Member
Joined
Jan 20, 2010
Messages
2,830
Trophies
2
XP
6,271
Country
Serbia, Republic of
For PC and not N64. How odd. Prolly gonna need to connect this weird ass n64 controller somehow for some authenticity
 

MikaDubbz

Well-Known Member
Member
Joined
Dec 12, 2017
Messages
3,848
Trophies
1
Age
36
XP
7,303
Country
United States
I'm really not crazy about modern demake projects leaning heavily into the idea of: this is what this game would have been like on the N64 or PS1, but oh, it's only gonna be playable on PC, not on those systems or emulators of those systems. There was a very recent Bloodborne fan project that promotes itself as a PS1 demake version of Bloodborne; yet it's not even being designed to be playable on a PS1. It begs the question from me, of what exactly is the point? It feels like false advertising, drop the 64 in the title here, and stop promoting the Bloodborne demake as a PS1 version, when its imply isn't. I'm absolutely willing to revisit the early 3D style, but just say that's what you're doing, trying to recapture the feel of early 3D video games, that feels way more honest from the start.
 

Harsky

Madmin
Member
Joined
Aug 2, 2004
Messages
5,562
Trophies
1
XP
3,851
Country
United Kingdom
I know back then the trend for polygon 3D games was considered cutting edge but I wish they could've ignored that and made a Metroid 64 that's just a 3D model on a 2D plane like Kirby 64.
 

Archolm

Active Member
Newcomer
Joined
Apr 11, 2021
Messages
43
Trophies
0
Age
43
XP
747
Country
Netherlands
I'm really not crazy about modern demake projects leaning heavily into the idea of: this is what this game would have been like on the N64 or PS1, but oh, it's only gonna be playable on PC, not on those systems or emulators of those systems. There was a very recent Bloodborne fan project that promotes itself as a PS1 demake version of Bloodborne; yet it's not even being designed to be playable on a PS1. It begs the question from me, of what exactly is the point? It feels like false advertising, drop the 64 in the title here, and stop promoting the Bloodborne demake as a PS1 version, when its imply isn't. I'm absolutely willing to revisit the early 3D style, but just say that's what you're doing, trying to recapture the feel of early 3D video games, that feels way more honest from the start.
The bloodborne demake had me laughing in my chair, why not set it to low res and call it a day?
 

kcajjones

Well-Known Member
Newcomer
Joined
Oct 11, 2008
Messages
45
Trophies
1
XP
1,625
Country
Correct me if I'm wrong but I'm always saddened when I find a game is made in Unity. I think competition is good, but for me unity games tend to have more bugs/crashes and worse performance than Unreal Engine alternatives.
 

DKB

NO
Member
Joined
May 29, 2015
Messages
2,242
Trophies
1
XP
4,979
Country
United States
Correct me if I'm wrong but I'm always saddened when I find a game is made in Unity. I think competition is good, but for me unity games tend to have more bugs/crashes and worse performance than Unreal Engine alternatives.
Unity is flat out a worse(coded) engine overall. But, it has far more documentation and more readily accessible guides for it, mainly due it being less resource heavy; Thus, allows people with worse computers to use it freely. Unreal is mainly made up of professionals that are too busy, and can't help each other. But, this brings in the stigma that Unity is garbage overall because it's easier to use, hence, allowing worse programmers to be able to make bad games.

Unity is a good engine, but, bad devs flock to it due to it's ease of use.
 

Dr_Faustus

Resident Robot Hoarder
Member
Joined
Mar 25, 2021
Messages
680
Trophies
0
Age
34
Location
The Best State on The Best Coast
XP
826
Country
United States
I'm really not crazy about modern demake projects leaning heavily into the idea of: this is what this game would have been like on the N64 or PS1, but oh, it's only gonna be playable on PC, not on those systems or emulators of those systems. There was a very recent Bloodborne fan project that promotes itself as a PS1 demake version of Bloodborne; yet it's not even being designed to be playable on a PS1. It begs the question from me, of what exactly is the point? It feels like false advertising, drop the 64 in the title here, and stop promoting the Bloodborne demake as a PS1 version, when its imply isn't. I'm absolutely willing to revisit the early 3D style, but just say that's what you're doing, trying to recapture the feel of early 3D video games, that feels way more honest from the start.
I was thinking the same damn thing and I hated that as a result of it. I miss the days of proper demakes, not these half assed makes.

Remember shit like Gang Garrison 2? I loved that shit.
 

Bladexdsl

fanboys triggered 9k+
Member
Joined
Nov 17, 2008
Messages
21,139
Trophies
2
Location
Queensland
XP
12,228
Country
Australia
these fools don't learn and don't listen we've seen what happens we've seen it happen again and again and it's going to happen once more 100%

countdown to DMCA!
 

MariArch

Well-Known Member
Member
Joined
May 9, 2021
Messages
368
Trophies
0
Age
23
XP
1,750
Country
United States
1. C&D
2. Change name and all assets
3. Development limbo with no updates on progress

Anyone remember Oddity?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Julie_Pilgrim @ Julie_Pilgrim:
    the internet
  • Julie_Pilgrim @ Julie_Pilgrim:
    @Psionic Roshambo i have 16 gb in my pc and i run into issues with ram more than i'd like to admit
  • HiradeGirl @ HiradeGirl:
    I got only 8GB of RAM. But I want 32GB.
  • Sonic Angel Knight @ Sonic Angel Knight:
    Time to just download more ram
  • K3Nv2 @ K3Nv2:
    Yeah search Google
  • Sonic Angel Knight @ Sonic Angel Knight:
    Or, I also heard that if you use flash memory, it can act as more "RAM" at least windows tell me when I stick a flash drive into it.
  • Veho @ Veho:
    It can act as a swap drive but that isn't more RAM, it's slooow.
  • K3Nv2 @ K3Nv2:
    I wish we could have 1Gbps external storage by now
  • K3Nv2 @ K3Nv2:
    Like for micro
  • Veho @ Veho:
    New Myoo.
  • SylverReZ @ SylverReZ:
    @Veho, Yooo noice
  • SylverReZ @ SylverReZ:
    Looks like a Famicom handheld
  • Veho @ Veho:
    Yeah, they were going for that.
  • Veho @ Veho:
    It's not very good though.
  • Veho @ Veho:
    I'm watching the review, the emulators it uses suck bawls.
  • Veho @ Veho:
    Software update might improve it.
  • Psionic Roshambo @ Psionic Roshambo:
    Or maybe someone will make like Emulation Station for it or something?
  • Veho @ Veho:
    That counts as a software update :tpi:
    +1
  • OctoAori20 @ OctoAori20:
    Ello
  • K3Nv2 @ K3Nv2:
    I can think of the design teams process another joystick and no audio or a joystick and mono audio
  • Veho @ Veho:
    "You think we can just put the speakers at the top
    ?" "NO!"
    +1
  • K3Nv2 @ K3Nv2:
    Pft stereo speakers you're fired
    +1
    K3Nv2 @ K3Nv2: Pft stereo speakers you're fired +1