ROM Hack Metal Max 3 Translation Project

  • Thread starter Thread starter Terithian
  • Start date Start date
  • Views Views 129,322
  • Replies Replies 404
  • Likes Likes 21
INSERTER ISSUE
Hi Friends , the translation goes very well but we are having problems inserting the translated texts in the following files D00, C06, C09, C11, H15 , Please DarthNemesis can you check it out this issue... (I left some captures and also the translated files that we want to insert) Thanks in advance for your help and time...

qWZ2LuH.png
KCUspJ4.png


Ohh, I forgot also I would like to leave some captures of how the edition is going. I hope you enjoy it

0IKz4oT.png
wc8AmfP.png
IDcPi2c.png
20KtQo9.png
d4Me45k.png
CX1eEiv.png
 

Attachments

Last edited by MetalFan,
we are having problems inserting the translated texts in the following files D00, C06, C09, C11, H15 , Please DarthNemesis can you check it out this issue...
Looks like those are all files with empty TEXT blocks, and it wasn't checking for that when updating the text pointers in the NPCT block. Fixed.
 
Ohh thank you very much man for such a quick response. Everything works wonders now. Best Regards
 
Hey, just wanted to wish everyone who's following the project a Merry Christmas, or if you don't celebrate Christmas, a happy non-denominational holiday season.
Progress is ongoing, slowly but surely. I would also like to put it out there that we are looking for other potential translators. I'm currently the only one, and it's a lot of work for me alone, especially since I'm going to have even less free time in the new year.
 
  • Like
Reactions: Shadow86
Merry Christmas to you too, I can help if you dont mind me using google translator, as I dont known japanese.
 
I'd rather not have someone using Google Translate for this. It wouldn't actually work properly a lot of the time, as the dialogue in the game is very often in weird slang or non-standard accents that it wouldn't likely recognize, so the translator would actually need to understand Japanese to be able to interpret it properly. Thanks for the offer, though!
 
I am happy that in the near future (I hope), we can get a potential parcial translation patch, if you need help to playtest it, I have a lot of free time.
 
If you have a question on a translation, or a portion of translation that you'd like me to look at. However, I don't have enough time to work with many pages of translations, for instance.
 
Ah, I see. Well, if I have anything I'm unsure about I generally post it here, so I'd appreciate the help in those instances.
 
Depends on the amount or how you would convey what needs to be translated. If you'd like, you can PM me some amount you'd like translated and I'll gauge if I can make it work.
 
Honestly, on further thought I'd be willing to join the project if the files were all in a community folder on Dropbox or Google Drive or whatever - I wouldn't be able to do entire script files all at once, but I could certainly pop in and translate a few lines at a time.
 
There is, in fact, a Google Drive folder open for this project, but all the text is just in a single archive file in it. I could see about setting up something like that, though, that makes it easier to just pick up whatever you want. I'll send you a PM with a link once I do.
 
  • Like
Reactions: Lilfut
Before anything , I like to wish you all a Happy New Year.

Text inside the Overlays Files (overlay_0001, overlay_0002,overlay_0003:
Recently I've found some of the Minigame's text inside the overlays files just near to the end.DarthNemesis could you please check it out bro, and please add support on your tool? (I attached the decompressed overlays and some images)

About the Graphics Edition. 05/01/2017
At this point almost all the graphics of the game are already edited and tested. Sadly the only missing ones are the Minigames Graphics which have their own complications.

I've been using the debugger of NO$GBA emulator and it seems that the minigames graphics are rendering in 3D using a 4x4 texel compressed texture, but when I extract them I obtain 3 diferent files maybe (graphic+texture+palette) and it seems like it is not an nsbmd graphic file?? I need to find a way to put these 3 files together to work with them. Somebody has some idea of as working these graphics files?
 

Attachments

Hello, I'd like to join the project and give a hand with the translation.
Although, I should note I'm not completely fluent yet, I'm around JLPT N3 level, but I think I could be of help, and if anything, it should be less work for you to proofread what I translate than it would be to translate from scratch.

Of course, translating won't be a breeze for me, but with some work and research I could get things done.
 
Hey, I'm not great either, but I make do with hefty use of a dictionary. If you'd like to help, I'll PM you a link to the same Google Drive folder I sent Lilfut, which contains all the text files.
 
I made a deeper review of the text I found inside the overlays files and from what I have been able to see so far, fortunately the only overlay that contains text that is really used in the game is Overlay_0002.bin. They are the ones of the menu of the tank's minigame. (I'll leave a catch of what I mean) DarthNemesis could you please check this?
 

Attachments

  • Overlay_0002 TEXT.png
    Overlay_0002 TEXT.png
    67.1 KB · Views: 369
Added support for overlays (same length restriction applies as with the arm9). As always, start from a fresh folder.
 

Site & Scene News

Popular threads in this forum