"Mario Party 4" decompilation project reaches completion

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Decompilation projects continue to go on the rise day by day, and this week, a decompilation project for a Gamecube game has reached completion, becoming the very first fully completed decompilation for a Gamecube title, with the game in question being none other than Mario Party 4.

Each day, several titles from the Nintendo 64 continue to get decompilation projects finalized, as subsequently, PC ports become available shortly after, usually by another team that does the PC porting process based on the decompilation, or, in case of Recompilation being used, the PC port comes alongside the recompiled code as well. With Nintendo 64, Gameboy Advance and Xbox 360 titles (like Sonic Unleashed recently) getting more and more games decompiled, it was a matter of time before we started seeing other consoles from the 2000s getting decompiled as well, and now Gamecube is joining the frame.

While several games from the Gamecube era already have on-going decompilation projects, like The Legend of Zelda: The Wind Waker and The Legend of Zelda: Twilight Princess (amongst many others), Mario Party 4 is the very first Gamecube title to reach a full decompilation, and while the full code and REL completion percentages are short of the full 100% (sitting at 99.88% and 99.37% respectively), it's safe to assume that the entire game has been decompiled.

With Mario Party 4 decompiled now, it's only a matter of time before talented people start looking around at the game's code and work on developing a PC port of the game, albeit not by the same team that did the original decompilation project.

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I'm voting for Mario "My Body is ready!" Party!
Mario [ ? ] Block Party
Mario Party Extravaganza
Mario Party Crash Bash
Mario Mushroom Gala (Shortened to "Mush Gala")

I'll leave it to the devs to work their naming magic.

Also, I saw in your signature that you found your long-lost software. Congrats! I still have one or two obscure DOS/Windows games I've yet to find.
 
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It's gonna take years for aurora to be complete enough to allow running decompiled gamecube games to run on PC.
Maybe parts of dolphin could be repurposed for the more complex parts (graphics and audio) but IIRC, they are pretty tightly coupled with the gamecube/wii architectures, like the memory and interrupts.
Are you aware that Metroid Prime has been ported with it to the PC years ago trough metaforce?
 
This is not the same.
Not the same how? We've taken great pains to architect aurora in such a way that things like the GX API are as close to the original API as possible. Our work on metaforce is *key* in that endeavor, aurora exists *because* of metaforce so saying "This is not the same" is entirely missing the point.
 
More excited about the easier modding potential than a pc port tbh. Custom boards and custom actors and new minigames :toot: :wub:
 

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