Hacking Mario Kart 8 Modding Central

  • Thread starter Thread starter lonemoonHD
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You can only dump files. You cannot dump whole folders.
If you want vol/content/driver/xxxxx.szs you create an empty dummy file named vol/content/driver/xxxxx.szs-request, then the server creates a vol/content/driver/xxxxx.szs-dump file there.

Dumping folders would be a nice idea I could implement in my extended server.
 
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There's a tut on changing KCL in my tutorials (s. signature). You can change flags around but not export a new model yet (cuz I bugged something up, but that's not needed yet anyway since there's still no new unofficial BFRES creator).
 
There's a tut on changing KCL in my tutorials (s. signature). You can change flags around but not export a new model yet (cuz I bugged something up, but that's not needed yet anyway since there's still no new unofficial BFRES creator).

i think thats tutorials is a little hard to me sorry x(

edit sorry ok understand
 
Last edited by gunu,
Does someone knows which music file (s) are the ones for online character / course selections? (When you enter to the room and choose a course / when you gonna enter to a room and you choose someone first)
 
It is a multi stream BFSTM, if you supply only 2 channels, it will stop playing when it queries the additional ones.

The dummys are dummys and you dont use dummys :P
 
Yes, the anti gravity parts use channels 5 and 6 (1-based).
I got nice fuckups when not including those and driving for 7 laps, basically killing my ears, though that might've been random.
 
hax.py "dds file name".dds "bfres file name".bfres X YY
pause

X is mips number
Y is dds ID

ex Luigi tex hack

luigi_alb.dds dds is 37
(confirm filelist.bat)
hax.py luigi.bfres
pause

bfres mips 9
hax.py luigi_alb.dds luigi.bfres 9 37
pause
gtx mips 6
hax.py luigi_alb.dds luigi.bfres 6 37
pause
 
Last edited by gunu,
I am having trouble with Custom music.

I am trying to replace 3DS Neo Bowser City's Normal track with "Kevin Macleod - Rocket".

So...

Kevin Macleod - Rocket.mp3 turns to pBGM_3DS_NEOBOWSERCITY_N.bfstm .

I have done everything, from looping it via Looping Audio Converter to booting up Cafiine, but when I actually get in game in test the track, the custom music does not start at all. It just plays the normal Neo Bowser City music. Am I doing something wrong? Like, how my computer somehow reads it as a Windows Media Player (.bfstm) file?
 
But I thought I did place it correctly. Here is the path I took:

Cafiine/server/cafiine_root/00050000-1010EC00/vol/content/audio/stream

Is that the problem?
 
well, do you see if Cafiine finds it there? in my Cafiine server, there's a green message popping up. reans original makes it noticable via an fopen message.
 

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