Homebrew Question Mario 64 port?

  • Thread starter Thread starter kristianity77
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Its complete but being optimized. I have it, its a finished product content wise and everything works but its very laggy at the moment. The dev team is working on optimizing some code and then it will be released. The reason for the long delay is a combination of this being a big update in terms of work put in and also waiting for some other connected projects to finish.

Would it help to overclock to overcome the lags?
 
Last edited by B-alpha,
impeeza,

Could you please send the compilation? It won’t work here and it will be great if I can play finally SM64 in HD!! Please send me a PM
 
I keep getting a error at the DevKitPro step.

Code:
  pacman-key --import "C:\Dog"
gpg: no valid OpenPGP data found.
==> ERROR: C:\Dog/pubring.gpg could not be imported.

I copied the exact text including the part between --'s, and put into a file named pubring.gpg. Anyone know why it isn't working?

EDIT: Nvm, got it working by download Devkitpro seperately, and using the pubring.gpg file found in C:\devkitPro\msys2\etc\pacman.d\gnupg
 
Last edited by DutchyDutch,

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