both nand. because you know I have updated sysnand and emunand and I want to have a ntr. so using ntr-rei folder's firmware.bin. it's maybe 10.2 firm right?Where? On sysNAND?
both nand. because you know I have updated sysnand and emunand and I want to have a ntr. so using ntr-rei folder's firmware.bin. it's maybe 10.2 firm right?Where? On sysNAND?
Now I really don't know how downgrade NATIVE_FIRM...both nand. because you know I have updated sysnand and emunand and I want to have a ntr. so using ntr-rei folder's firmware.bin. it's maybe 10.2 firm right?
ignore my post. it's all bullshit.Now I really don't know how downgrade NATIVE_FIRM...
Only have a string on emunand => easy (there's already a function in the code that only gets called when emunand is loaded)The original ReiNand just patches "Ver" when it loads. It's fine on original ReiNand since it can only run emuNand. However it would also patch AuReiNand on sysNand, and I want to have different version strings on Sys/EmuNand.
So I need a way to check if we're actually on EmuNAND OR on SysNAND.
Do you realize that if SysNAND loaded from a9lh that's a pretty good indicator that this code worked? As there's no cfw-less boot when using a9lh. You can be 100% sure that if you have a9lh, and sysnand boots (with this cfw), you can update.i think even having the same in both sysnand/emunand would be useful, just to be sure ar,9loaderhax actually loaded the right stuff and that we can update.
I'm very sorry for these bullshit post. but gba game works fine.
O3DS users have to deal with the reboot patch.oh damn, calling people out!
But yeah, GBA games work fine, they probably need to install the patched AGB_FIRM.
O3DS users have to deal with the reboot patch.
3) On Old3DS, if you're not using the 9.0 FIRM, the FIRM reboot patch is applied by default, to allow games which work in the larger RAM mode (Smash Bros, MH4...) to work. This prevents GBA and DS/DSiWare games from working, however, you can disable the patch by holding A on boot. If you create a "/rei/reversereboot" file, the patch will be disabled unless you hold A (so, the opposite behavior).
O3DS users have to deal with the reboot patch.
reboot patch is applied => GBA/DS/i fail, Smash/MH4 workIs that reboot patch for emunand only? I ask because I'm on a O3DS with updated sysnand and have the reverseboot file to make gba/ds work but large RAM games still work fine with no special triggers at boot which if I read correctly shouldn't happen. I just want to know if I can claim having all features working simultaneously as a feature of using a updated sysnand over a emunand.
So gba/Ds fails either wayreboot patch is applied => GBA/DS/i fail, Smash/MH4 work
reboot patch is not applied => Smash/MH4 work, GBA/DS/i fail
This patch doesn't allow for both things to work at the same time.
I'm very sorry for these bullshit post. but gba game works fine.
Sorry I derped, it's that I have enough of people not reading the OP XDSo gba/Ds fails either way
Running from EmuNAND has always required additionally installing the software (but not the FIRM, IIRC) in SysNAND.Is that only for people that have swapped sysnand and emunand? Or does it only work if NANDs are linked? I'm trying to get VC working, but I just get the "error has occured power off" message. I've already installed the patched AGB_Firm.
Running from EmuNAND has always required additionally installing the software (but not the FIRM, IIRC) in SysNAND.