Hacking Loadiine GX2

  • Thread starter Thread starter Cyan
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I had the same problem: try 3 things:
1) turn off pygecko before starting the game in Loadiine settings
2) copy it again over SD (maybe corrupted data)

1) what is the 3rd option tho :P. is the pygecko setting in the wiiu app or in the cfg file?
2) tried that already, did not fixed it, i also tried a different source.
 
1) it is an ON/OFF setting inside Loadiine (one of the more recent versions, older versions do not have it isnide the menu), not in the cfg file.
2) try to "redump" it, it may got corrupted (it unfortunately can happens)
 
alright, will get the most recent version when i'm home from work and give it a try, if not i will try to redump. as a user with a german pal console, i still need to copy the USen to EUdu folder right?
 
Hi @Cyan

Is there any chance Dimok is working on having game files repackaged into containers like wbfs or gzip to (hopefully) reduce space and reduce the load on reading small files on 64k clusters? It might help with backups like project zero, star fox, smb3d etc. I remember it being talked about somewhere and dimok seemed interested in this kind of thing.

Thanks man
 
updated to the newest loadiine, still no luck at running nes remix :/

pygecko is disabled; USen folder is copied into EUdu still get only blackscreens :c
 
Hey guys. I have searched through the thread but MAN there is a lot of stuff. What is the latest stable build that has integrated HID to VPAD support? I was almost certain that has been implemented already, right?
 
Free DLC will be the next step for Loadiine, I can FEEL IT!!!

Loadiine WILL NEVER give you warez compatibility.
If a method is found to "decrypt" DLC... maybe. But not from Dimok or another loadiine team.

Hey guys. I have searched through the thread but MAN there is a lot of stuff. What is the latest stable build that has integrated HID to VPAD support? I was almost certain that has been implemented already, right?

HID to VPAD = 0.3 nightly only.
0.2 stable is too old.
Use nightly.
As stable as 0.2 ;)
 
Have searched everywhere, can't find a solid answer. Is Splatoon working on latest nightly? Have it preinstalled, made a DDD dump. Can't get it to load. Not sure if I have a bad dump, or just not compatible atm. Wanna mess around with some mods offline.
 
Have searched everywhere, can't find a solid answer. Is Splatoon working on latest nightly? Have it preinstalled, made a DDD dump. Can't get it to load. Not sure if I have a bad dump, or just not compatible atm. Wanna mess around with some mods offline.
Yes, works for me : Splatoon EUR on Wii U EUR 5.5.1 with loadiine nightly.

Not dumped it myself.
 
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Loadiine WILL NEVER give you warez compatibility.
If a method is found to "decrypt" DLC... maybe. But not from Dimok or another loadiine team.



HID to VPAD = 0.3 nightly only.
0.2 stable is too old.
Use nightly.
As stable as 0.2 ;)

@OuahOuah hey man, I tried turning on the HID controller in the setting in Loadiine, but none of my usb controllers are being picked up. I load the HBL and go straight into Loadiine. Is there something I am missing? Like anything I need to do before launching loadiine?
 
Last edited by BossRoss93,
Sorry but I don't use anything else than the gamepad, didn't tried my PS4 or something else.
I just know that it should be supported since a recent commit on source.
 
I think @dimok said somewhere that these crashes happen randomly on 5.4.0 because the stable kexploit is reacting different on this version. For me it is the same unfortunately. Hope it gets fixed eventually.
 
@OuahOuah, looks like only a select few controllers are compatible. There is a generic HID controller, PS3/4 and the Gamecube adapter. The gamecube adapter did work.

So my question to everyone else is, are there any configurations the community has set up to work with a broader scope of USB controllers? I mean I could write my own function in the HIDtoVPAD code no problem, but I just don't know how to get the memory address states from the controller I wanna use.
 
So my question to everyone else is, are there any configurations the community has set up to work with a broader scope of USB controllers? I mean I could write my own function in the HIDtoVPAD code no problem, but I just don't know how to get the memory address states from the controller I wanna use.

@Maschell ist working on a update -> maybe in some days there is a new version with config files for controller setup
 
I think @dimok said somewhere that these crashes happen randomly on 5.4.0 because the stable kexploit is reacting different on this version. For me it is the same unfortunately. Hope it gets fixed eventually.

oh okay, good to know, thanks for the info!

hm... but its still better to stay on 5.4.0 right?
 

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