What's new in that revision?Ok i found it, was my mistake sorry. Anyway if i compiled it already now i share for you guys.Latest Loadiine GX2 v0.2 commit from github. Thx to @dimok
http://www108.zippyshare.com/v/NuesVVEQ/file.html
Works from HBL.
What's new in that revision?Ok i found it, was my mistake sorry. Anyway if i compiled it already now i share for you guys.Latest Loadiine GX2 v0.2 commit from github. Thx to @dimok
http://www108.zippyshare.com/v/NuesVVEQ/file.html
Works from HBL.
What's new in that revision?
Family = #1 priority. You don't get that time back. Please just take care of your personal stuff and come back when ready. You've given us plenty!Quote from dimok: "Another thing is that @FunThomas seemed to badly want pygecko in loadiine gx2 as he was asking me many questions about it. @Onion_Knight had several questions on it too. So I told @FunThomas I would take the time and integrate it into loadiine gx2 as it isnt much work. So I did it today. I commited the changes to the git and if you want to use it you will have to compile the git build. I added a new config setting for it. You have to set LaunchPyGecko = 1 if you want the pygecko to be active in the games. It will then launch the pygecko thread inside each game. I did not add any GUI options for that due to limited time I had. I hope that someone else can take that part over.
Well thats about it. In a way you can thank those above that I did those changes. I wouldnt have done it normally. I am out again and I will try not to get dragged into this so easily in the future and concentrate more on my private stuff I need to be doing now."
Anyone can get pygecko to work with Twilight Princess ?
I tried it with 3-4 other games and it seems to work well, except for TP.
Do you mean like different update version?I'd get a different version of the game
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3/3 sucsess fuck this new hbl launch is good thanks @dimok
it will also be on hbl.wiiubrew.net Both are Updated Enjoydimok, thank you !
Can someone please update that page: http://exploit.wiiubrew.net/ to support latest dimok kernel exploit changes ?

Sounds like you fixed it, but for anyone else trying to compile source you need to go to the Github page, go to releases, and download the portlibs and libogc attached (even if you already have libogc installed, throws weird errors with the latest version), then put them in your devkitpro directory eg C:\DevKitPro\portlibs\ppc (make sure there's not a double folder when extracting so it's not \portlibs\portlibs or \libogc\libogc). You don't need to use build.py, put it in the root of libwiiu (eg \libwiiu\loadiine-gx2\src and installer etc) and then CD inside and run make, root will make the elf and in installer it'll make the .bin installer if you're using the web browser to launch and not the hblI tried compile @dimok with your latest master release but it fails.I can compile only the open release 0.1 but thats an old one.
View attachment 43503
So it seems the kernel exploit changes actually do improve the success rates on 5.4.0 as well. I guess it is safe to say it is improved on 5.3.2 and 5.4.0 then right? It would be nice if some guys from the other firmwares (< 5.3.2) would also test it as well to make sure it doesnt break stuff for them before i commit the changes.
Hey, this is a loader error code you get there which means it did not find the RPX from what I remember. It means either the kernel hook did not setup the RPX name correctly for the loader to use, the loader couldnt find the rpx name or the loader couldnt load the RPX from the memory we copy it to. The DSI you get on home menu means that the DBAT we setup is overwritten somewhere for core 2 probably. You will need to find that position in your kernel code and patch the code to "nop" on that. Its not easy to explain this all in posts. Let's just talk directly on IRC. You know where to find me. If I am not afk i will answer your questions and can try to help you with your issues.
Sounds like you fixed it, but for anyone else trying to compile source you need to go to the Github page, go to releases, and download the portlibs and libogc attached (even if you already have libogc installed, throws weird errors with the latest version), then put them in your devkitpro directory eg C:\DevKitPro\portlibs\ppc (make sure there's not a double folder when extracting so it's not \portlibs\portlibs or \libogc\libogc). You don't need to use build.py, put it in the root of libwiiu (eg \libwiiu\loadiine-gx2\src and installer etc) and then CD inside and run make, root will make the elf and in installer it'll make the .bin installer if you're using the web browser to launch and not the hbl
Worked for me. There wasn't as much text displayed when the exploit ran, so I was a little worried. It worked, though.updated wiiubru.com to include dimok's kernel exploit / hbl launcher ... be nice if a 5.3.2 etc user could try for me cheers... maybe it will help with online success too
Wouldn't know as I'm 5.5 so I never tried it xxxWorked for me. There wasn't as much text displayed when the exploit ran, so I was a little worried. It worked, though.


