Hacking Loadiine GX2

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Cava

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I tried compile @dimok with your latest master release but it fails. :( I can compile only the open release 0.1 but thats an old one.
compile.JPG
 

namad

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anyway to do this off usb instead of sd? 64gb is a bit limiting when one game can be 15gb.. usb is also faster transfer speeds right?
 

memomo

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anyway to do this off usb instead of sd? 64gb is a bit limiting when one game can be 15gb.. usb is also faster transfer speeds right?

Unfortunately, you can't use USB drive for now

--------------------- MERGED ---------------------------

Excellent....thank you for your input. It is as though you have a magic wand. You bring wonder and great things and I sir salute you.......thank you......

No problem, you're welcome
 

namad

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any chance someone could make the www.wj44.ml loadiine gx2 version 0.2beta into an mp4 for me? or the homebrewlauncher (this should also be what's in the OP)... if I had that I wouldn't even need home internet service to use this feature at all! that'd be cool. this list of mp4's is pretty outdated it seems (unless I'm missing something). http://05sonicblue.com/wiiuhax
 

memomo

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any chance someone could make the www.wj44.ml loadiine gx2 version 0.2beta into an mp4 for me? or the homebrewlauncher (this should also be what's in the OP)... if I had that I wouldn't even need home internet service to use this feature at all! that'd be cool. this list of mp4's is pretty outdated it seems (unless I'm missing something). http://05sonicblue.com/wiiuhax
don't forget to put the .elfs in your sd card in wiiu/apps
 

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  • Loadiine v0.2.rar
    7.4 KB · Views: 156
  • homebrew launcher v1.1.rar
    7.4 KB · Views: 170
Last edited by memomo,

Net-KILLER

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ran it again... this time osdriver kernal exploit success! right after loadiinekernal.mp4 worked i tried loadiinev3.mp4 which then said url not found and i had to power off...

so i think it's working I just don't know the steps to actually use it.

I tried putting both www folders from the OP's zips into HFS and going to them.... wiiu doesn't freeze but neither does anything happen "says unable to load" I guess that's because hfs doesn't support php though and I need them turned into mp4's

is there a precompiled version of this anywhere? https://gbatemp.net/threads/tool-bin2mp4.417414/



IT WORKS!
I used www.wj44.ml to run loadiine AFTER using my HFS home server to run the kernal exploit
*Kernel

Glad to hear that
 

otik00

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Hello,
Any chance for version works with 5.4.2 firmware in near future, or better way is buy used one with "good" firmware? Thanks.
 

namad

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are there any emulators that run on wiiu? like nes/snes emulators to play old game library? also thanks memomo!
 

pedro702

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are there any emulators that run on wiiu? like nes/snes emulators to play old game library? also thanks memomo!
you can easily get a GBA VC game dumped from somewhere and inject gb,gbc and nes games with the aid of the gba emulators they run great on wiiu gba vc, just inject and play them in loadiine.
 

Elusivo

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So, can cafiine be also integrated into gx2? would be great to change individual files on the fly when they are compressed in large archives, so there would be no need to recompress those large archives and copy them to sdcard everytime just to try out mods n stuff.
 

dimok

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So it seems the kernel exploit changes actually do improve the success rates on 5.4.0 as well. I guess it is safe to say it is improved on 5.3.2 and 5.4.0 then right? It would be nice if some guys from the other firmwares (< 5.3.2) would also test it as well to make sure it doesnt break stuff for them before i commit the changes.

In other news, I've been trying to actually port loadiine to 5.5.1 but I'm stuck on the last little bit. Managed to make it back into the app, Shovel Knight shows up with icon and backdrop, but when I boot it, it goes black for a sec and then tells me "There is a problem with the system memory. Error code: 160-2203". Any suggestions?? Also get a DSI exception pressing home menu to get back into Mii Maker but that's probably a different story, stack trace does some weird stuff, function in GX2 to something in the app code (0xF18E98C which Mii Maker starts at 0xF0) to the 0x008008E8 from the SD_Loader code to the instruction right before our patch in coreinit's start, and also something about 0xDEADF00D :\
@ dimok it's alright if you can't get back right away, it's not a big deal since next to nobody else can use it anyways lmao

Hey, this is a loader error code you get there which means it did not find the RPX from what I remember. It means either the kernel hook did not setup the RPX name correctly for the loader to use, the loader couldnt find the rpx name or the loader couldnt load the RPX from the memory we copy it to. The DSI you get on home menu means that the DBAT we setup is overwritten somewhere for core 2 probably. You will need to find that position in your kernel code and patch the code to "nop" on that. Its not easy to explain this all in posts. Let's just talk directly on IRC. You know where to find me. If I am not afk i will answer your questions and can try to help you with your issues.
 
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memomo

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With your files I can launch Loadiine GX2 twice but then it freezes on a white screen with a Wii U logo.
Can you tell me where do I have to put your files exactly ?

This is because you didn't put any .elf in your SD card

You can download them for the official release
 

Lawletto

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This is because you didn't put any .elf in your SD card

You can download them for the official release

I have elf files in my SD card because I can load loadiine with other files but I have a very low sucess rate.
So I thought your files could increase the sucess rate but I have freezes and when Loadiine I load for the second time loadiine, I have a white screen with just the Wii U logo.
So I think it comes from the files I'm hosting that's why I'm asking you how to put your files to make it work?
 

Cava

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