Hacking Loadiine GX2

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Any chance we could get the ability to see the boot tex in grid view as well? Something like this perhaps:
hqknaj.png
I realize it's pretty obscured, but I still think it'd be better than a flat black background.
 
Last edited by Irastris,
OK so this is weird, with loadiin GX2 all my games show, all but one..
The game is called Trine 2: Director's cut.
In Loadiine (v4) it is in the list and i can start and play it, but in GX2 it simply does not show in any view.
The game has got a meta folder with all the tga (and other) files in it..
Does someone has any clue where this might go wrong?
 
OK so this is weird, with loadiin GX2 all my games show, all but one..
The game is called Trine 2: Director's cut.
In Loadiine (v4) it is in the list and i can start and play it, but in GX2 it simply does not show in any view.
The game has got a meta folder with all the tga (and other) files in it..
Does someone has any clue where this might go wrong?
You need rename folder to "Trine 2 - Director's Cut [WBDPFZ]" ... for me this game works...
 
I seriously don't get how these links work for all you guys on 5.4.0 Every time I try to load the Loadiine kernel exploit it freezes my console. I only time I ever got it to work was using forum member's Speeydisfast web server, but now it's down, and I haven't found a step by step easy tutorial to host files myself.
 
Thanks for you great work. Could you, please, explain why loadiine uses osdriver with memory mapping to 0x10000000 instead of 0x31000000?

Hey, its simple. We need to access some memory below 0x31000000. For example we store the RPX of the game into 0x30800000 (virt 0xC0800000) and our code and data is there too.
 
I seriously don't get how these links work for all you guys on 5.4.0 Every time I try to load the Loadiine kernel exploit it freezes my console. I only time I ever got it to work was using forum member's Speeydisfast web server, but now it's down, and I haven't found a step by step easy tutorial to host files myself.
None of the online kexploits worked for me either. I had to self host. I went through a number of different methods before I found something that actually worked. If you search for Mongoose server, you can download a .exe file that, when ran from the desired folder, will allow you to access the contents of that folder over IP on your local network. As for the files you want in that folder, I used memomo's loadiine-gx2.rar package from the top of page 9 of this thread. The one thing you'll need to do is open index.html in notepad and change "payload.php" to "payload.mp4". I'll admit that it's very confusing/overwhelming trying to grope your way through the dark on this stuff, so don't feel too bad if you don't get it right away.
 
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I've done some work with my server today and have 2 new links, now I have 4 in total for loadiine:

Loadiine Launcher | http://launch.loadiine.scuba156.com
Loadiine SD | http://sd.loadiine.scuba156.com
Loadiine Release Builds | http://loadiine.scuba156.com
Loadiine Beta Builds | http://beta.loadiine.scuba156.com

The beta link will provide the freshest compiled loadiine from dimok's github once I've finished with the scripts

--------------------- MERGED ---------------------------

Just to know, are you running a spoof? Does your settings on the wii u show 5.5.1? I can't run the script for loadline on any hosting site, it just shows me a white page.
are you getting a blank webpage or does everything go white?

If everything goes white, give it a minute or so, it has to download the elf file.

if you get a blank webpage, make sure you are connected to the internet, see if google works

Any idea when this hack will work for 5.5.0? or if it works already? thanks
When an exploit is released for 5.5.0...
 
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ok i can compile and launch loadiine just some fonctions to remove in gx who are not present in v4.10...
Are they functions required to use loadiinegx2 : gx2setspecialstate;gx2setcleardepth
 
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I just got a 5.4.0 Wii U, is there any disadvantages of it as opposed to 5.3.2?

If so I'll take it back and try again..
 
ok i can compile and launch loadiine just some fonctions to remove in gx who are not present in v4.10...
Are they functions required to use loadiinegx2 : gx2setspecialstate;gx2setcleardepth
Hey, nope both are not required and not used in the code. I though I removed them from the sources while cleaning up. Guess I forgot them.
 
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None of the online kexploits worked for me either. I had to self host. I went through a number of different methods before I found something that actually worked. If you search for Mongoose server, you can download a .exe file that, when ran from the desired folder, will allow you to access the contents of that folder over IP on your local network. As for the files you want in that folder, I used memomo's loadiine-gx2.rar package from the top of page 9 of this thread. The one thing you'll need to do is open index.html in notepad and change "payload.php" to "payload.mp4". I'll admit that it's very confusing/overwhelming trying to grope your way through the dark on this stuff, so don't feel too bad if you don't get it right away.

THANK YOU

This finally worked for me! Why isn't it explained this clearly in post#1?
 
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