Hacking Loadiine Flow par kasai07

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Thanks! Will these be updated by chance?

Also, if there's anything I wish could be fixed in Loadiine, it's that damn "Race Attack" crap coming up more often than not. They need to fix that first. Sometimes it takes up to twenty minutes for the exploit to FINALLY work.

It can't be 70% percent of the time, it seems less than that. I'd say 45% the most.

Sorry I forgot to mention that I was only adding covers for games that I have, no others. DaBlackDeath posted his covers also, some of which I even missed.

I'm not sure if it makes a difference, but I self host my files locally on a wireless SD card, which gives me a good success rate of about 70% to 80%. It's been working good lately surprisingly. I feel your frustration though, it sucks going to system settings every now and then. This is why I'm hoping that when the IOSU exploit is out, we won't have to deal with this "Race attack roulette game" as one user put it :p

Before I self hosted, I'd use exploit.wiiubrew.net and get about a %70 chance of booting the loadiine kernal. I find that turning off the console gives you a better success rate if you keep getting multiple failures.
 
Is it true that the original developers behind Loadiine have stopped developing it [...]
According to the french site, they've "Forgotten" about the GUI
logic sunrise is talking about the "other GUI" mod, the first one we saw, which is not released officially.
But some people got the sources and could test it. I don't know if it's still developed or a dropped project.

It was using the same inline pixel drawing method than Kasai07 mod.

They are not talking about Loadiine deverlopers, but about that first "GUI developer".
Loadiine devs are still working on it (mainly dimok, maschell, nighty, onion knight, MLT, I didn't see Golden recently, but he moved to another place so he is probably busy with lot of stuff)
there are other independent devs, fixing issues and doing mods, like support for 4.1, 5.0, 5.1
other mod branches are available on github
 
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How exactly do you make these covers? I'd like to try my hand at a few. Especially for the Virtual Console ones.
 
How exactly do you make these covers? I'd like to try my hand at a few. Especially for the Virtual Console ones.
Sorry for the late reply, New Years Eve kept me busy!
I used gimp to make these .tga images. Just simply scale the image, then choose file>export as... and choose tga.
You can also use Photoshop, or other image editing software. To be honest, I didn't even test these images myself in Loadiine xD I just simply created 250x351 sized .tga images.
 
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Dunno if anyone need this, but I compiled 2 different versions.
One with small cover like the original 160x225, and another one with a bigger cover 250x351.
ATM, I'm happy with my bigger cover until the real "flow" GUI will be released.
downloader Loadine V4 Cover Version

Credits for original cover source to kasai07

:edit:
image name for this version is cover.tga not icone.tga
yeah, my cam is not the best :wink:
vi-hrMpk8.jpg

vi-BujxYO.jpg

Thanks for this! I really like the larger boxart, thanks for sharing!
 
Anyone know any public servers for the 4.0 build of Loadiine Flow? I don't know shit from shineola about web site creation.
 
I just self hosted and set @DaBlackDeath larger box cover up, I just used @MattKimura icon pack for some of the games for testing, all the covers are showing but are all garbled, except super mario 3d land it shows perfectly, going to try redownloading, but just curious anyone else run into this at all?
 
I just self hosted and set @DaBlackDeath larger box cover up, I just used @MattKimura icon pack for some of the games for testing, all the covers are showing but are all garbled, except super mario 3d land it shows perfectly, going to try redownloading, but just curious anyone else run into this at all?
tbh, I didn't tested MattKimura's covers but maybe it's just a faulty download. If redownload still fails feel free to test my covers. I have uploaded the updated pack here: http://www81.zippyshare.com/v/WzPQlYCh/file.html
 
tbh, I didn't tested MattKimura's covers but maybe it's just a faulty download. If redownload still fails feel free to test my covers. I have uploaded the updated pack here: http://www81.zippyshare.com/v/WzPQlYCh/file.html


This worked great! Thanks for sharing, and I love the 3D effect! This had more games covers that I needed also, so thanks for this! I'm only missing a handful now. What are you using to make these covers? I'd love to finish my collection the same way :D
 
This worked great! Thanks for sharing, and I love the 3D effect! This had more games covers that I needed also, so thanks for this! I'm only missing a handful now. What are you using to make these covers? I'd love to finish my collection the same way :D
erm yeah, I didn't created covers for all my games now. Spent too much time in Neverwinter on XO ^_^
I create these covers in Photoshop CC. First I made a HQ template, then insert pics and transform them to fit into box, resize image to 250x351 and save them as tga 24bit. Nothing special.
 
New update comming soon with all cover size supported!!!

Also,I wish I (or the autor) will be able to make the english version.

kasai07 will begin to check into gx2 function to improve it (gx2 is the GUI engine of the Wii U).

--------------------- MERGED ---------------------------

logic sunrise is talking about the "other GUI" mod, the first one we saw, which is not released officially.
But some people got the sources and could test it. I don't know if it's still developed or a dropped project.

It was using the same inline pixel drawing method than Kasai07 mod.

They are not talking about Loadiine deverlopers, but about that first "GUI developer".
Loadiine devs are still working on it (mainly dimok, maschell, nighty, onion knight, MLT, I didn't see Golden recently, but he moved to another place so he is probably busy with lot of stuff)
there are other independent devs, fixing issues and doing mods, like support for 4.1, 5.0, 5.1
other mod branches are available on github

I just forgot to add this in the new because anyone know them.I add it just now.

Also fixed the tga only read
 
Last edited by mariogamer,
I just self hosted and set @DaBlackDeath larger box cover up, I just used @MattKimura icon pack for some of the games for testing, all the covers are showing but are all garbled, except super mario 3d land it shows perfectly, going to try redownloading, but just curious anyone else run into this at all?
Lmao sorry about that! I'm such a crap editor. I don't understand much about image sizes and how it works, I just thought it would be simple :p
I removed all my images, DaBlackDeath has all the same ones plus more!
This is embarrassing xD
 
New update comming soon with all cover size supported!!!

Also,I wish I (or the autor) will be able to make the english version.

kasai07 will begin to check into gx2 function to improve it (gx2 is the GUI engine of the Wii U).

--------------------- MERGED ---------------------------



I just forgot to add this in the new because anyone know them.I add it just now.

Also fixed the tga only read
I see that I missed a lot again haha. I need to log in at LS more :P
 
Lmao sorry about that! I'm such a crap editor. I don't understand much about image sizes and how it works, I just thought it would be simple :P
I removed all my images, DaBlackDeath has all the same ones plus more!
This is embarrassing xD
naw, it's not embarrassing. I guess it's gimp whatscrewed up your images. Maybe with RLE compression or so. However, lets wait for the next Loadiine Version, but for now I'm happy with my one ^_^
 
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tbh, I didn't tested MattKimura's covers but maybe it's just a faulty download. If redownload still fails feel free to test my covers. I have uploaded the updated pack here: http://www81.zippyshare.com/v/WzPQlYCh/file.html

Wow, your covers are ms favorite Omens, Great work.
Can you expand it to more titles?
Or can you give us your template and the infos how to adapt the covers in 3D?
This is awesome, man!!!!
 

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