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basic text-based game is easy mode. you don't even need to get into the pointer hell in order to do that.
Simply cin and cout and if/switch statements will get you what you want.
So yes I have to say that making a text based game is perfect.
Depending on how advanced you want it ofcourse
I myself started with basic
then went to turbo pascal
then to c
then to php
then to c++
then to c#
then to asp.net
C# is my personal preference thanks to all the ease & help you get when writing your code. But since C++ is the most common language, that's what I stick with.
With the new release of C++ 14, C++ is just getting better constantly.
While Visual Studio don't support it yet, they probably will in next release. Atleast a large chunk of C++ 14.
Simply cin and cout and if/switch statements will get you what you want.
So yes I have to say that making a text based game is perfect.
Depending on how advanced you want it ofcourse
I myself started with basic
then went to turbo pascal
then to c
then to php
then to c++
then to c#
then to asp.net
C# is my personal preference thanks to all the ease & help you get when writing your code. But since C++ is the most common language, that's what I stick with.
With the new release of C++ 14, C++ is just getting better constantly.
While Visual Studio don't support it yet, they probably will in next release. Atleast a large chunk of C++ 14.















