You don't.so, if I have an 11.0 3ds without a CFW, can I use this? Also, how do I use this? (sorry, I'm still a noob on these things)
You don't.so, if I have an 11.0 3ds without a CFW, can I use this? Also, how do I use this? (sorry, I'm still a noob on these things)
No, this is an A9LH boot manager. You need to have A9LH installed to make use of it. There isn't really a point in using a boot manager at all without CFW if you're already using menuhax.so, if I have an 11.0 3ds without a CFW, can I use this? Also, how do I use this? (sorry, I'm still a noob on these things)
At this point, I think he understands (look at the last multiple responses and you'll see what I mean).No, this is an A9LH boot manager. You need to have A9LH installed to make use of it. There isn't really a point in using a boot manager at all without CFW if you're already using menuhax.


Looks good!Hello everyone,
Here is my homebrew
A launcher payload arm9loaderhax
It is still in development
So be forgiving
Sorry for my english
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https://mega.nz/#!UsRSgaaS!yfBdOZ_OpLieYJX4K3-KJNQ8hJKIu1qlshCR5PoFgpY
Make an image 320x240 and save it as .bmp upload to this website and convert http://image.online-convert.com/convert-to-tga save to the same name as the arm9.bin payload. You can delete payloads you don't want in the menu so they don't appear.I cannot make custom logos. What is the setup that needs the tga images in order to work with this?
16, 32 or 64 bits compress?Make an image 320x240 and save it as .bmp upload to this website and convert http://image.online-convert.com/convert-to-tga save to the same name as the arm9.bin payload. You can delete payloads you don't want in the menu so they don't appear.
I don't know. I just save with paint.net to bmp then upload it to that site I posted without changing anything.16, 32 or 64 bits compress?
Get unrar.Is this based on decrypt9?
If so you are a wizard, if not, you are a god
EDIT: Can't extract the rar on linux, please consider a zip...
Looks good, but you should change the background for the rows so it looks more like a continuous list and not like overly glossy buttons. To me the "buttons" look too narrow and rounded, and they clash too much with the background. If you make a (themed) rectangle around the whole list instead of one for each row, it would look much better.Hello everyone,
Here is my homebrew
A launcher payload arm9loaderhax
It is still in development
So be forgiving
Sorry for my english
![]()
https://mega.nz/#!UsRSgaaS!yfBdOZ_OpLieYJX4K3-KJNQ8hJKIu1qlshCR5PoFgpY
oh damn, that looks nice. Please send it to me!I made some splash-entries based on 3DSFlow for Gridlauncher and I am gland to share them
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Is attached in the post that you alreally quotedoh damn, that looks nice. Please send it to me!
#include <stdio.h>
#include <string.h>
void main()
{
//preparation des variables
char *tab;
char *tab2;
FILE *fichier;
FILE *fichier2;
//Ouverture du fichier d'entrée en mode lecture
if((fichier = fopen("in.bmp","rb")) == NULL){printf("impossible d'ouvrir le fichier\n"); goto fin;}
int taille;
//calcule de la taille de fichier
fseek(fichier, 0, SEEK_END);
taille = ftell(fichier);
fseek(fichier,0,SEEK_SET);
//Allocation de la memoire de la taille de fichier
int taille2;
char *header[18] = {0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0xF0, 0x00,
0x18, 0x00};
taille2 = (taille - 54 + 18);
tab = malloc(taille);
tab2 = malloc(taille * 3);
//lecture en memoire des données d'entrée
fread(tab, taille, 1, fichier);
header[12] = tab[18];
header[13] = tab[19];
header[14] = tab[22];
header[15] = tab[23];
header[18] = tab[28];
int j;
int debut = 54;
int depart = 18;
for(j = 0; j < 18; j++)
{
tab2[j] = header[j];
}
int i;
for(i = 0; i < taille; i++)
{
tab2[depart++] = tab[debut++];
}
//ouverture du fichier de sortie en mode ecriture
if((fichier2 = fopen("out.tga","wb")) == NULL){printf("impossible d'ouvrir le fichier a ecrire\n"); goto fin;}
//ecriture ddes données dans le fichier
fwrite(tab2, taille2, 1, fichier2);
//fermeture des fichier
fclose(fichier2);
fclose(fichier);
printf("Conversion Fini !!!\n");
fin : system("pause");
}