Homebrew Laucher A9LH (teste)

  • Thread starter Thread starter kasai07
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so, if I have an 11.0 3ds without a CFW, can I use this? Also, how do I use this? (sorry, I'm still a noob on these things)
No, this is an A9LH boot manager. You need to have A9LH installed to make use of it. There isn't really a point in using a boot manager at all without CFW if you're already using menuhax.
 
No, this is an A9LH boot manager. You need to have A9LH installed to make use of it. There isn't really a point in using a boot manager at all without CFW if you're already using menuhax.
At this point, I think he understands (look at the last multiple responses and you'll see what I mean). :rofl2:
 
Hello everyone,
Here is my homebrew
A launcher payload arm9loaderhax
It is still in development
So be forgiving

Sorry for my english


1470349516-snap005.png

https://mega.nz/#!UsRSgaaS!yfBdOZ_OpLieYJX4K3-KJNQ8hJKIu1qlshCR5PoFgpY
Looks good!

However, you should remove the Gateway Launcher.dat since it contains copyrighted material, and this might get deleted by moderators.
 
Hello everyone,
Here is my homebrew
A launcher payload arm9loaderhax
It is still in development
So be forgiving

Sorry for my english


1470349516-snap005.png

https://mega.nz/#!UsRSgaaS!yfBdOZ_OpLieYJX4K3-KJNQ8hJKIu1qlshCR5PoFgpY
Looks good, but you should change the background for the rows so it looks more like a continuous list and not like overly glossy buttons. To me the "buttons" look too narrow and rounded, and they clash too much with the background. If you make a (themed) rectangle around the whole list instead of one for each row, it would look much better.
And change the font to a variable width font, it doesn't fit in with the rest of the GUI.
Other than that, it looks great :)
You should make it themeable eventually, so people can make it match their home menu theme.
 
Last edited by The Real Jdbye,
Finally, I don't have to guess what buttons load what payload! If only there were Decrypt9 and EmuNAND9 logos...
However. I have experienced a few issues. Apparently, some splash screens do not work. I have uploaded two examples of such splash screens. Credits for Luma3DS_1 and Luma3DS_2. Also, the way the payloads are ordered seems strange to me, for if I rename them in numerical order, they do not appear in the order of "1, 2, 3", but instead in the order of "2, 1, 3".

I would have uploaded the splashes directly to GBATemp, but apparently I can't do that. So here they are on Google Drive.

Luma3DS_1
Luma3DS_2

Finally, a suggestion: maybe disable pressing "SELECT" to reboot? Because, to open the Luma3DS options, it is currently required to quickly press "SELECT" after booting the payload.
 
Last edited by ,
here is a small app that I just make to

BMP to TGA
24bit and 32bit

in.bmp to out.tga

https://mega.nz/#!IkxxiKJD!0wLjnmRdoQaciLmVKoZo-ReyeL3gZRb7bx2kpXJL5jI
Here are the source code

Code:
#include <stdio.h>
#include <string.h>


void main()
{
//preparation des variables
char *tab;
char *tab2;
FILE *fichier;
FILE *fichier2;

//Ouverture du fichier d'entrée en mode lecture
if((fichier = fopen("in.bmp","rb")) == NULL){printf("impossible d'ouvrir le fichier\n"); goto fin;}

int taille;
//calcule de la taille de fichier
fseek(fichier, 0, SEEK_END);
taille = ftell(fichier);
fseek(fichier,0,SEEK_SET);

//Allocation de la memoire de la taille de fichier

int taille2;

char *header[18] = {0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
                     0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0xF0, 0x00,
                     0x18, 0x00};
taille2 = (taille - 54 + 18);
tab = malloc(taille);
tab2 = malloc(taille * 3);

//lecture en memoire des données d'entrée
fread(tab, taille, 1, fichier);

header[12] = tab[18];
header[13] = tab[19];
header[14] = tab[22];
header[15] = tab[23];
header[18] = tab[28];
int j;
int debut = 54;
int depart = 18;
for(j = 0; j < 18; j++)
{
    tab2[j] = header[j];
}

int i;
for(i = 0; i < taille; i++)
{
    tab2[depart++] = tab[debut++];
}

//ouverture du fichier de sortie en mode ecriture
if((fichier2 = fopen("out.tga","wb")) == NULL){printf("impossible d'ouvrir le fichier a ecrire\n"); goto fin;}
//ecriture ddes données dans le fichier
fwrite(tab2, taille2, 1, fichier2);

//fermeture des fichier
fclose(fichier2);
fclose(fichier);
printf("Conversion Fini !!!\n");
fin : system("pause");

}
 
Last edited by kasai07,
This is very nice, i really like this new A9LH bootloader! Thank you so much for sharing :)


Sent from my iPhone using Tapatalk
 
it looks nice and glad to see proof was delivered when everyone cried out for it. only thing left would be a github so people can Contribute/Compile as changes are made.

Personally as it Just looks nicer than CTRBM9 i'll just stick w/ that till i see features that supersede it. (i just like CTRBM9 as i'm used to it and had veen using it since going A9LHX some time before we had the Noob proof guide.) but i look forward to what this will bring in the Future,
 

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