Homebrew Question Lakka doesn't boot up

RaynorBlackwood

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Lakka and android are on par when it comes to dolphin performance... Don't get your hopes up, you will mostly use dolphin's "frameskip" to get somewhat playable performance. Switch isn't powerful enough to handle gc/wii emulation. That being said, if you want just emulation, go for lakka (no need to format/partition sd card, just drag and drop). If want not only emulation, well, go for android... it doesn't need any explanation. You can try both as well...
Some Videos on YouTube are showing Nintendo Switch with Lakka and several Games running pretty well in my opinion.

And the thing about "just copy to sd and run lakka" if this would as easy as you can tell.. i tried it and i failed. I hope, if i can efford an samsung evo plus micro sdxc, it will help a lot.
 

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Some Videos on YouTube are showing Nintendo Switch with Lakka and several Games running pretty well in my opinion.

And the thing about "just copy to sd and run lakka" if this would as easy as you can tell.. i tried it and i failed. I hope, if i can efford an samsung evo plus micro sdxc, it will help a lot.
You didn't fail, your sd card is just unfortunately incompatible with lakka... As for dolphin performance, you'll see for yourself, quite some games are indeed very playable, but we are talking about very small percentage of library.
 

jos010

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i went using android on switch and its pretty fun with dolphin and the emulators in the playstore, dont use lakka anymore cuz of it
 

RaynorBlackwood

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You didn't fail, your sd card is just unfortunately incompatible with lakka... As for dolphin performance, you'll see for yourself, quite some games are indeed very playable, but we are talking about very small percentage of library.
Uhm ... I dont know why ... But, i was just successful to boot lakka on my switch now, same SD Card, not much changes .. in this forum someone recommend to use an older "coreboot.rom" cause of hekate.
And i just tried to use the latest if it and was trying to boot with this.. yea.. it worked 🙄😤😅
I will show some infos for other people, maybe this helps.

Nintendo Switch (2018) unpatched
StarDust CFW 13.2.1
AMS (Atmosphere) 1.2.6|S
Hekate 5.7.0
Nyx 1.2.0
Lakka 3.6
SanDisk 180GB (thats what Windows says, but i think its 256GB)
 
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The Real Jdbye

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Some Videos on YouTube are showing Nintendo Switch with Lakka and several Games running pretty well in my opinion.

And the thing about "just copy to sd and run lakka" if this would as easy as you can tell.. i tried it and i failed. I hope, if i can efford an samsung evo plus micro sdxc, it will help a lot.
I tried a lot of games. Couldn't get any Wii game to run at playable speed except Super Paper Mario. But quite a few GC games run near full speed and if you set the emulated CPU speed in Dolphin to 40% they will have perfect audio even when there are some slowdowns. I tried other values but 40% works the best.
Paper Mario TTYD is very enjoyable, you can run it at 1.5-2x native resolution with minor slowdowns in busy areas (like some areas of Rogueport) and it looks quite good in handheld mode. At 1x native resolution it's pretty much locked at full speed (but looks less sharp)
Other GC games are hit and miss, even with the 40% emulated CPU speed some games will still have heavy slowdown and audio stuttering. Wii games usually have heavy slowdown and audio stuttering no matter what settings you use.
I tried about a dozen Wii games and a dozen GC games. Of the Wii games only 1 ran at playable speed (Super Paper Mario) still with quite a few slowdowns but no audio stuttering with the emulated CPU tweak and out of the GC games maybe 3-4 of them ran at near full speed, a couple still at playable speed and the other half were too slow.
I was using the MMJ fork of Dolphin on Switchroot. People say it performs the best. I didn't notice a huge difference between official and MMJ though.
 
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RaynorBlackwood

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I tried a lot of games. Couldn't get any Wii game to run at playable speed except Super Paper Mario. But quite a few GC games run near full speed and if you set the emulated CPU speed in Dolphin to 40% they will have perfect audio even when there are some slowdowns. I tried other values but 40% works the best.
Paper Mario TTYD is very enjoyable, you can run it at 1.5-2x native resolution with minor slowdowns in busy areas (like some areas of Rogueport) and it looks quite good in handheld mode. At 1x native resolution it's pretty much locked at full speed (but looks less sharp)
Other GC games are hit and miss, even with the 40% emulated CPU speed some games will still have heavy slowdown and audio stuttering. Wii games usually have heavy slowdown and audio stuttering no matter what settings you use.
I tried about a dozen Wii games and a dozen GC games. Of the Wii games only 1 ran at playable speed (Super Paper Mario) still with quite a few slowdowns but no audio stuttering with the emulated CPU tweak and out of the GC games maybe 3-4 of them ran at near full speed, a couple still at playable speed and the other half were too slow.
I was using the MMJ fork of Dolphin on Switchroot. People say it performs the best. I didn't notice a huge difference between official and MMJ though.
Thanks for sharing your own experience! Im trying to run Gauntlet Dark Legacy in NGC, it works, but it works very slow, even on 1700MHz, im depending to turn the clock at max.. but im in fear that my switch will melt in my Hands ..
I didnt tried to play Wii Games, cause of there isnt really a game what i would prefer.
 

bad361

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Just a quick note:
Some NGC Games are running pretty well, cpu clock always by 1700MHz and Cpu speed between 30% and 50%, this mostly works.
yeah, it works for a lot of 60fps games, but unfortunately this tweak won't help with 30fps games... cause they will become unplayable at lower framerates
 
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bad361

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Cuz of testing, i tried it on several games, but it changed nothing, can you tell for which games it works?
it helps a tiny bit for some games, wind waker is a good example, overclocking gpu for ww will add a little bit more stability to fps...but usually gpu oc is not needed
 

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