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2 days a go me and a friend tried Kid Icarus because we never played the game yet. After some playing we really enjoyed it but some stuff is really annoying like that there are no Checkpoints and if you stop the game you have to start all over again
So I thought: " wow this game would be really fun on the DS ^^" with some Touch screen features, checkpoints, a way to return to the titlescreen xD.
So what do you think of a Kid Icarus Remake for the DS with some extra features of course and maybe some new levels ^^
This is the Project page of Kid Icarus DS the Remake, Below you can see what I need for a team also if you see there is missing something or you just have a great idea just post it ^^. In the spoiler above you can find text that is related to the poll
Features:
- Classic/Hard Mode (Without features)
- Checkpoints
- Able to get back to Titlescreen
- Usage of Touch screen (Kind of menu)
- Screen always follow (So you can't die because of falling out of the screen)
- Flying levels on touchscreen (Player is Stylus (L button for shooting)
Need a Team:
- Lead developer (Puts all codes in 1 game)
- Developer (See list below)
- Level Designer (Remake)
- Level Designer (New Maps)
- Pixel Artist (Redesigning old tiles/ making new Tiles)
- Tile ripper Click Here
- Music Ripper
Our Team:
- SOS-Rens: Project leader, Lead Artist, Lead Mapper
- Rockstar: Level Designer
- Masterpaul: Level Designer, Pixel Artist (Graphics)
- relminator: Developer
Stages:
Developer List:
Level Designer list:
Level 1-1 Review (How it could look like):
So what do you think of a Kid Icarus Remake for the DS with some extra features of course and maybe some new levels ^^
This is the Project page of Kid Icarus DS the Remake, Below you can see what I need for a team also if you see there is missing something or you just have a great idea just post it ^^. In the spoiler above you can find text that is related to the poll
Features:
- Classic/Hard Mode (Without features)
- Checkpoints
- Able to get back to Titlescreen
- Usage of Touch screen (Kind of menu)
- Screen always follow (So you can't die because of falling out of the screen)
- Flying levels on touchscreen (Player is Stylus (L button for shooting)
Need a Team:
- Lead developer (Puts all codes in 1 game)
- Developer (See list below)
- Level Designer (Remake)
- Level Designer (New Maps)
- Pixel Artist (Redesigning old tiles/ making new Tiles)
- Tile ripper Click Here
- Music Ripper
Our Team:
- SOS-Rens: Project leader, Lead Artist, Lead Mapper
- Rockstar: Level Designer
- Masterpaul: Level Designer, Pixel Artist (Graphics)
- relminator: Developer
Stages:
1-1 (Normal)
1-2 (Ice)
1-3 (Lava/Fire)
1-4 (Castle)(BOSS)
2-1 (Normal)
2-2 (Ice)
2-3 (Night)
2-4 (Ice/Castle)(BOSS)
3-1 (Sky/Normal)
3-2 (Sky/Fire)
3-3 (Sky/Temple Entrance)
3-4 (Temple)(BOSS)
4-1 (Sky Temple)(NEW)(FLY)
4-2 (Outside Sky temple)(NEW)(FLY)
4-3 (Boss Entrance/Atmosphere Environment)(BOSS)(FLY) (NEW)
Maybe I will make a world map so you'll be able to play previous levels
1-2 (Ice)
1-3 (Lava/Fire)
1-4 (Castle)(BOSS)
2-1 (Normal)
2-2 (Ice)
2-3 (Night)
2-4 (Ice/Castle)(BOSS)
3-1 (Sky/Normal)
3-2 (Sky/Fire)
3-3 (Sky/Temple Entrance)
3-4 (Temple)(BOSS)
4-1 (Sky Temple)(NEW)(FLY)
4-2 (Outside Sky temple)(NEW)(FLY)
4-3 (Boss Entrance/Atmosphere Environment)(BOSS)(FLY) (NEW)
Maybe I will make a world map so you'll be able to play previous levels
Developer List:
Maps:
- Gravity
- Collision (So you can't walk through tiles)
- Tileset + Map itself (Made with program called Tiled (See Level design list)
- Monster placing
- Checkpoints
- Bonus Levels
- Shop Levels
Character:
- Movement (Jumping B Button)
- Shooting (Y Button)
------------------
Flying Levels
------------------
- Stylus is player
- L button is shooting
Monsters:
- Movement
- Damage Player (when player touch monster)
- Damage Monster (when players arrow touch Pit)
Titlescreen:
- Topscreen: Logo
- Bottomsceen 1: Touch to start
- Bottomscreen 2: New Game, Continue, Classic mode (will be unlocked after beating game)
-------------------
In Game
-------------------
- HP Bar
- Menu Nes version
- Gravity
- Collision (So you can't walk through tiles)
- Tileset + Map itself (Made with program called Tiled (See Level design list)
- Monster placing
- Checkpoints
- Bonus Levels
- Shop Levels
Character:
- Movement (Jumping B Button)
- Shooting (Y Button)
------------------
Flying Levels
------------------
- Stylus is player
- L button is shooting
Monsters:
- Movement
- Damage Player (when player touch monster)
- Damage Monster (when players arrow touch Pit)
Titlescreen:
- Topscreen: Logo
- Bottomsceen 1: Touch to start
- Bottomscreen 2: New Game, Continue, Classic mode (will be unlocked after beating game)
-------------------
In Game
-------------------
- HP Bar
- Menu Nes version
Level Designer list:
Mappy a very helpful program for making maps:
Mappy
Support:
Window
Mac OSx (Wine)
Map size:
Width: 16
Height: XXX
Tile Size:
16x16
Tileset:
If you want to update the Tileset PM it to me so I can place it on the Main page
Mappy
Support:
Window
Mac OSx (Wine)
Map size:
Width: 16
Height: XXX
Tile Size:
16x16
Tileset:
If you want to update the Tileset PM it to me so I can place it on the Main page
Level 1-1 Review (How it could look like):










