ROM Hack Kaiju Japanese to English Translation

habababa

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Is there someone working on a Jap to Eng Translation for Kaijuu Busters??
It's an rpg game very similar to the PSP Game Monster Hunter.

If nobody's working on it,then maybe I could.
I just need someone to help me with something.
Translating the text found in the graphics is pretty easy using crystaltile2.
But text located in the .MSG files are encrypted with something I find hard to decrypt.
i'm sure the text isn't compressed though.
Maybe someone good at decrypting could make me a table file for crystaltile2.
I've already started graphics editing and without a table file,I won't be able to translate the encrypted text.
Also,Judging from the amount of text in this game, I could make a full translation patch available within 2-3 weeks.

and in case Assembly is needed,I know ARM/Thumb Assembly.

Here's a link to the files that could be of use.
MSG files are the text files.
.H files i think contain the decryption?

http://www.megaupload.com/?d=XFJ1ZFKK
 

habababa

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Sorry for the two threads.
I just accidentally pressed the "ENTER" button.


I have knowledge of the Japanese Language.
I have even made a translation patch of One Piece Gear Spirits.
My only problem with Kaijuu busters is the text in the rom isn't readable because of ecryption.


AND, SORRY FOR MY ENGLISH.
 

habababa

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changing the encoding from unicode - Shift JIS?shift JIS- unicode?

Yes, I tried to.But the text is still unreadable.

I also tried to use the values in the .H files to decrypt the values in the .MSG files.
And still it won't work.

I don't have internet connection at home so
I'll be checking this thread tomorrow.
 

Phoenix Goddess

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I'll unpack it and take a look.

EDIT: Sorry, can't help. Saw two lines in the files with the .h extension, but couldn't figure out the msg files, haven't tried checking for compression, yet. Try checking the official request thread, I think I can recall talk of hacking it there, but I could be wrong.
 

habababa

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I'm sure the game uses unicode characters as that is written in the font_**.files
I was able to make a hiragana-hiragana w/ dakuten characters table by reading the msg_***.H files and the font_**.h files.
I still don't know if characters with dakuten need an extra byte added or if it has its own equivalent.
I need 3 more table files because each .MSG file has its own table.
 

jjjewel

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Do you have some screen shots or the text you see when you start the game? It's easier to try to compare what is shown on screen with the decrypted text. You will have some idea what they are.

Ex. If you play the game and see "This is the beginning" text at the start. Then logically, the first part of text in one of your msg files should be "This is the beginning" in a decrypted way. So you can find out what code is for "T" and then the next code must be for "h" and then "i" and "s", etc. (Relative search in hex editor might work too.)
 

seatab

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It's encoded using UTF-8 style encoding but with a custom mapping.

Here are some messages from msgdata.msg:

QUOTE said:
#502
>??????????????2???
>?????????????
.

#503
>??????????????????

#504
>??????????????
>???????????
.

#505
>???????????…

#506
>?????
>???????????????
.

#507
>??????

#508
>??????????2??????
>???????????
.

#509
>??!??????????!
>??????????????
.

#510
>????????…

#511
>????!!

#512
>??!???????
>???????????????
.

#513
>???????????3???????!

#514
>??????????????????
>???????????????
.

#515
>???!???????????

#516
>???????????????
>????????…
.

#517
>?????DNA?????
>??????????????
.

#518
>?????????????????!

#519
>????????????????!

#520
>??????????????
>??????????????!
.

#521
>????????????
>????????????…
.

#522
>????????????????…

#523
>?????????????2???
>?????????????
.

#524
>?????????????????

#525
>???????????????
>???????????
.

#526
>???????????…

#527
>????HP?????????
>??????????????
.

If you are still interested in translating this (or someone else is), I can provide the tools I've made.
 

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