Let me get this straight... the Wii U sales are low because there aren't games out for it... so developers aren't going to develop games for it, to bring sales back UP?
Because that's a third party developer's responsibility, right?
Sounds like their retarded thinking is causing their own catch-22. Sinking their own ships with their own icebergs. Shooting themselves in the foot with their own irony.
...I think you might want to work on your metaphors a bit.
It's a pissing shame that people don't take radical risks anymore.
It's almost as if investing millions to develop games for a system with a limited user base is not a good allocation of resources. There's a difference between a risk and a pipe dream.
Besides, in a world where titles like Spec Ops: The Line and Tell Tale's The Walking Dead were released just last year... yeah, developers are still taking their fair share of risks. It's just about knowing which risks can pay off and which likely won't.
The Wii didn't even give us any major Pokemon titles, only gave us Zelda titles at the birth and death of the system, and Nintendo stopped giving a shit about the Wii about 2 years ago when they stopped doing system updates to add new features. I don't feel the original Wii really got taken advantage of, and I see the same thing happening to the Wii U.
1) Pokemon's primarily a handheld franchise, so that's pretty much par for the course. What exactly were you expecting?
2) Nintendo only made two Zelda titles for the N64 and Gamecube (I forget the exact number for the NES and SNES), so that's also hardly unusual.
3) Eh.
4) I'd say Nintendo pushed the little thing as far as it could go. They released a pretty solid lineup of titles (as they always do), and I'm impressed by what they were able to get out of the hardware. I think they just hobbled themselves with its specs (good for keeping the price low around launch, but it caught up to them in the long term) and the motion control gimmick... but I could rant about that for ages, so I'll spare you the frothing rage.
Another thing that bothers me is developers shying away from Nintendo's system when it comes to big-name titles. I'm super pissed off as a Wii owner that all the good games are only out for PS3, 360, and PC. The Wii never gets a copy. I've seen games like Call of Duty MW3 and Resident Evil 4, and they are great. So the whole "The Wii is under-powered" argument is bullshit. With proper optimizations made, any game can be ported to the Wii. I was hopeful when the Wii U launched that big name devs were jumping on board, and now they're all bailing from a ship that wasn't sinking.
"With all due respect, sir, you are wrong."
Developers shied away because, well, their titles generally didn't sell all that well. Don't forget that the Wii received some pretty cool, exclusive third party titles not long after its launch. They bombed. It's unfair to expect developers to pour money into a system that isn't netting them a decent profit - that's just poor business sense.
And yes, a port of a Gamecube title and a stripped down version of Modern Warfare are clear proof that the Wii was a powerhouse. Clearly. Suck it, fangoys!
We have quite a few experts on hardware in GBAtemp, people much smarter than me (I still believe that consoles run on pixie dust and the power of wishing), so any of them could happily explain to you how the Wii's hardware was unequivocally weaker than what the competition had to offer. Add in motion controls and porting becomes a very difficult prospect.
Sure, technically you can port any title to the Wii, just like I could technically port GTA IV to my TI-84. Problem is, I would have to make so many cuts and adjustments (to put it loosely) that the final product would in no way resemble the original game - and if that's the end result, what's the point?
Devs need to pull their LAZY, ARROGANT heads out of their asses, and start doing shit right.
lolokay