There just hasn't been enough interest in editing JUS for me to continue really. I'm sure they used my info for the translation project which I appreciate though.
As for extracting characters.
As an example:
File Open
bl_b_01c.aar, extract (right click)
bl_b_01.dig
File Open
ChrArc.aar, Open (Double Click)
chr/bl_b_01.aar, extract (right click)
bl_b_01_.dxt
within the bl_b_01.aar is the amt (move file), the aod (??), and all the special effects (file names with 'e' in them). In case you wanted to investigate them.
The sprite dumping is done via a DOS command line.
Such as:
c:>"alar tool" sprite 0 bl_b_01_.dtx bl_b_01.dig "C:\NDS\bl_b_01_"
or if the dxt format isn't known (there's several 'favors')
c:>"alar tool" dsig -d bl_b_01_e00 0 "C:\NDS\bl_b_01_e00_"
I have screenshots of each step but image archive websites are blocked here at work. So I hope this helps.
Edit:
Open your aar of choice
aar files...
Right click to export DIG
The related dxt's are in the ChrArc.aar
Export related DXT
